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path: root/src/script/api/script_sign.cpp
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2013-06-27(svn r25488) -Fix [FS#5613]: do not send encoded texts to names, but decode ↵rubidium
them into a plain C string and then pass them on
2013-02-08(svn r24982) -Fix [FS#5465]: [Script] Crash when passing too many parametersrubidium
2012-01-08(svn r23777) -Codechange: refactor allocating memory and fetching strings ↵rubidium
into a single function for scripts
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23636) -Add: introduce ScriptText in parameters where it can be usedtruebrain
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-12-19(svn r23624) -Add: ScriptVehicle/ScriptStation/ScriptSign::GetOwner, to get ↵truebrain
the owner of those objects (GameScript only)
2011-12-19(svn r23621) -Add: allow manipulation of signs via GameScriptstruebrain
2011-12-14(svn r23516) -Fix [FS#4886]: ScriptSign::BuildSign() returned wrong result ↵frosch
if the sign name was too long.
2011-11-29(svn r23369) -Codechange: use script includes when possible, not ai includestruebrain
2011-11-29(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it ↵truebrain
reusable by other script API instances
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-29(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵truebrain
src/script/api/script_* (Rubidium)