Age | Commit message (Expand) | Author |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson |
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ... | rubidium |
2013-06-27 | (svn r25488) -Fix [FS#5613]: do not send encoded texts to names, but decode t... | rubidium |
2013-02-08 | (svn r24982) -Fix [FS#5465]: [Script] Crash when passing too many parameters | rubidium |
2012-01-08 | (svn r23777) -Codechange: refactor allocating memory and fetching strings int... | rubidium |
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium |
2011-12-19 | (svn r23636) -Add: introduce ScriptText in parameters where it can be used | truebrain |
2011-12-19 | (svn r23632) -Add: GSCompanyMode, to change company in GameScripts | truebrain |
2011-12-19 | (svn r23624) -Add: ScriptVehicle/ScriptStation/ScriptSign::GetOwner, to get t... | truebrain |
2011-12-19 | (svn r23621) -Add: allow manipulation of signs via GameScripts | truebrain |
2011-12-14 | (svn r23516) -Fix [FS#4886]: ScriptSign::BuildSign() returned wrong result if... | frosch |
2011-11-29 | (svn r23369) -Codechange: use script includes when possible, not ai includes | truebrain |
2011-11-29 | (svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusab... | truebrain |
2011-11-29 | (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) | truebrain |
2011-11-29 | (svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script... | truebrain |