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path: root/src/script/api/script_rail.cpp
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2019-04-29Codechange: Remove RailTypeByte typeCharles Pigott
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2018-08-12Fix bf8d7df: Script/AI construction of rail track and waypoints (#6881)Jonathan G Rennison
2018-07-26Change: Extend rail types to 64 (6 bit storage)Peter Nelson
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-01-26(svn r26279) -Fix [FS#5853]: [NoAI] Some RemoveRail methods required to set ↵frosch
a valid railtype, though it was not used anyway. Remove the need to set one.
2013-07-13(svn r25605) -Fix [FS#5641]: [Script] If a NewGRF returned station type that ↵rubidium
could not be built by an AI via callback 18, an unknown error would be thrown instead of falling back to the default station
2012-01-08(svn r23777) -Codechange: refactor allocating memory and fetching strings ↵rubidium
into a single function for scripts
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23633) -Add: allow most build commands from GameScript given a ↵truebrain
CompanyMode is active in that scope
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-12-19(svn r23615) -Add: more API functions exposed to NoGo (part 2)truebrain
2011-12-03(svn r23416) -Add: [NoAI] API for querying infrastructure costs.michi_cc
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-29(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵truebrain
src/script/api/script_* (Rubidium)