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path: root/src/script/api/script_object.cpp
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2012-03-04(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIsrubidium
2012-01-08(svn r23778) -Fix [FS#4957]: trim all control codes and the likes from ↵rubidium
strings being passed into the AI. If the AI would be displaying them later we would be showing those control codes as question marks.
2012-01-08(svn r23777) -Codechange: refactor allocating memory and fetching strings ↵rubidium
into a single function for scripts
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain
2011-12-19(svn r23611) -Add: run the begin of the script already while generating, and ↵truebrain
don't sleep on DoCommand while doing so
2011-12-14(svn r23515) -Cleanup: Remove unused ScriptObject::GetNewTunnelEndtile() and ↵frosch
relatives.
2011-11-29(svn r23369) -Codechange: use script includes when possible, not ai includestruebrain
2011-11-29(svn r23367) -Codechange: refactor GetSetting to ScriptInstance, to avoid ↵truebrain
global variable in script_controller
2011-11-29(svn r23361) -Codechange: move multiplayer DoCommand callback code so other ↵truebrain
script users can call their own
2011-11-29(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it ↵truebrain
reusable by other script API instances
2011-11-29(svn r23359) -Codechange: move AI_VMSuspend to Script_Suspend (and to its ↵truebrain
own file)
2011-11-29(svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to ↵truebrain
its own file)
2011-11-29(svn r23357) -Codechange: move AIStorage to ScriptStoragetruebrain
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-29(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵truebrain
src/script/api/script_* (Rubidium)