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script_marine.cpp
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Author
2021-12-16
Codechange: Un-bitstuff landscape commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff remaining transport infrastructure commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff station/depot/waypoint commands.
Michael Lutz
2021-12-16
Codechange: Template script command calls.
Michael Lutz
2021-09-14
Feature: [AI/GS] Missing water related functions and objects (#8390)
SamuXarick
2020-04-16
Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts (#8074)
SamuXarick
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵
rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2011-12-19
(svn r23633) -Add: allow most build commands from GameScript given a ↵
truebrain
CompanyMode is active in that scope
2011-11-29
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
truebrain
2011-11-29
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵
truebrain
src/script/api/script_* (Rubidium)