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path: root/src/script/api/script_controller.cpp
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2012-10-05(svn r24575) -Add: ScriptController::Break() now also pauses the game (and ↵zuu
not only the script)
2012-10-05(svn r24574) -Change: remove undocumented return value of ↵zuu
ScriptController::Break()
2012-09-26(svn r24559) -Fix (24542): Blocking script debug on non-dedicated servers is ↵zuu
a not too much
2012-09-21(svn r24543) -Fix-ish (r24542): Removed unnecessary preprocessor directivezuu
2012-09-21(svn r24542) -Feature: Allow AI/GS script developers to break the execution ↵zuu
of their scripts using ScriptController::Break
2012-03-04(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIsrubidium
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-11-29(svn r23369) -Codechange: use script includes when possible, not ai includestruebrain
2011-11-29(svn r23368) -Codechange: move FindLibrary down a few layers, so there is no ↵truebrain
layer violation anymore
2011-11-29(svn r23367) -Codechange: refactor GetSetting to ScriptInstance, to avoid ↵truebrain
global variable in script_controller
2011-11-29(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfigtruebrain
2011-11-29(svn r23359) -Codechange: move AI_VMSuspend to Script_Suspend (and to its ↵truebrain
own file)
2011-11-29(svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to ↵truebrain
its own file)
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-29(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵truebrain
src/script/api/script_* (Rubidium)