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script_basestation.cpp
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Author
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2014-02-06
(svn r26307) -Add: [nogo] Allow GS to hide story page date
zuu
2013-06-27
(svn r25488) -Fix [FS#5613]: do not send encoded texts to names, but decode t...
rubidium
2013-02-08
(svn r24982) -Fix [FS#5465]: [Script] Crash when passing too many parameters
rubidium
2012-01-08
(svn r23777) -Codechange: refactor allocating memory and fetching strings int...
rubidium
2012-01-03
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
rubidium
2011-12-19
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
truebrain
2011-12-19
(svn r23633) -Add: allow most build commands from GameScript given a CompanyM...
truebrain
2011-12-19
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
truebrain
2011-12-19
(svn r23615) -Add: more API functions exposed to NoGo (part 2)
truebrain
2011-11-29
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
truebrain
2011-11-29
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script...
truebrain