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path: root/src/script/api/game_changelog.hpp
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2021-09-25Change: Heading for 13 now (#9573)Patric Stout
2021-09-25Add: allow gamescripts to build neutral objects (#9568)dP
2021-09-14Feature: [AI/GS] Missing water related functions and objects (#8390)SamuXarick
2021-08-15Change: rebrand 1.12.0 to 12.0Patric Stout
One question that keeps popping up: "when do we release 2.0?". NewGRF will force that at least 1.16 will be 2.0, but to not wait for this, let's drop the "1." and be for ever done with that conversation. We are following in the footstep of giants here.
2021-08-09Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464)Michael Lutz
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable. The list of loaded NewGRFs is easily accessible to a human player, and thus giving scripts the same information is consistent with the current approach to not give scripts more information than a human player.
2021-03-14Change: Heading for 1.12 now (#8862)Patric Stout
2021-02-14Feature: [GS] Allow non-question type windows to have no buttonsdP
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2021-01-22Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text ↵Pavel Stupnikov
effect if needed (#8573)
2021-01-09Add: [Script] ScriptCargo::GetName, to get the human readable name of a ↵Patric Stout
cargo (#8544) Of course this translates into AICargo.GetName() for AIs and GSCargo.GetName() for GameScripts.
2020-12-22Feature: Set exclusive access to industry from GS (#8115)Pavel Stupnikov
2020-12-22Feature: Influence industry production changes from GS (#7912)Niels Martin Hansen
2020-06-01Add: [Script] Native priority queue; useful e.g. for pathfinders.Michael Lutz
2020-05-22Feature: Push-buttons on storybook pages (#7896)Niels Martin Hansen
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle. Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-02-08Change: Heading for 1.11 nowglx
2020-01-15Feature: GS method to control engine availability for a specific company (#7791)Pavel Stupnikov
* Feature: GS method to allow company to use an engine before its introduction date * Feature: GS method to retire an engine early for a specific company
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-03-31Fix 6fc60d8c4f: forgot to update API changelogglx
2019-03-03Change: Heading for 1.10 now (#7319)frosch
2019-01-31Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle ↵SamuXarick
type (#6988)
2018-11-01Add: AI/GS GetMonthlyMaintenanceCost (#6897)Samu
API addition which allows AI/GS scripts to retrieve the monthly maintenance cost of an airport type.
2018-04-28Feature: Add GS method to question a single client (#6748)Pavel Stupnikov
2018-04-24Feature: GS methods to scroll viewport for players (#6745)Pavel Stupnikov
2018-04-22Feature #6459: API for querying network clients from GS (#6736)Pavel Stupnikov
2018-03-14(svn r27993) -Change: Heading for 1.9 nowfrosch
2017-12-24(svn r27950) -Merge: Documentation updates from 1.7 branchfrosch
2017-03-11(svn r27780) -Update: Numbersfrosch
2017-03-11(svn r27776) -Merge: Documentation updates from 1.6 branchfrosch
2016-03-01(svn r27518) -Update: Numbersfrosch
2015-12-01(svn r27463) -Merge: Documentation updates from 1.5 branchfrosch
2015-03-17(svn r27192) -Change: heading for 1.6 nowfrosch
2015-02-22(svn r27164) -Add: [NoGo] Game scripts can point to a location, station, ↵alberth
industry, or town when publishing news.
2014-10-23(svn r27032) -Merge: documentation updates from 1.4 branchrubidium
2014-09-21(svn r26894) -Feature: Swap method for script listsfonsinchen
2014-09-21(svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and viafonsinchen
2014-09-21(svn r26892) -Feature: Script API for retrieving planned flowfonsinchen
2014-08-17(svn r26748) -Merge: documentation updates from 1.4 branchfrosch
2014-07-12(svn r26685) -Fix: Tighten parameter bound checks on GSCargoMonitor ↵alberth
functions, and return -1 on out-of-bound parameters.
2014-05-04(svn r26557) -Fix: clean up, test (somewhat), and complete the API for ↵fonsinchen
waiting cargo
2014-04-27(svn r26529) -Merge: documentation updates from 1.4 branchfrosch
2014-03-17(svn r26406) -Change: heading for 1.5 nowfrosch
2014-03-10(svn r26396) -Add: [script] AI/GS APIs to get cargo waiting from/via other ↵zuu
station
2014-02-06(svn r26307) -Add: [nogo] Allow GS to hide story page datezuu
2014-02-06(svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story ↵zuu
page elements for a given page
2014-02-06(svn r26303) -Add: [nogo] ScriptStoryPageList() - a list of all story pageszuu
2013-11-29(svn r26137) -Merge: documentation updates from 1.3 branchrubidium
2013-11-16(svn r26012) -Add: new goal type that show a story page when clickedzuu
2013-11-12(svn r25969) -Add: [Script] ScriptTown::GetFundBuildingsDuration.frosch
2013-11-12(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town ↵frosch
growth via ScriptTown::SetGrowthRate and GetGrowthRate.