Age | Commit message (Collapse) | Author |
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CheckCompanyHasMoney() was also executed when not using DC_EXEC,
resulting in an error about shortage of money instead of the
estimation.
This mostly is a problem for AI players, as they will have no
way to know how much it would have cost.
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cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
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This allows GameScripts to shrink towns as well as grow them.
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type (#6988)
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...with those from release 1.8 branch.
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API addition which allows AI/GS scripts to retrieve the monthly maintenance cost of an airport type.
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waiting cargo
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station
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growth via ScriptTown::SetGrowthRate and GetGrowthRate.
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rename towns
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IsSnowTile work, i.e. the ones without infrastructure or buildings
-Feature: introduce GetTerrainType which allows one to get that information for tiles with buildings and infrastructure as well
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between a cargo-station combination with or without rating, so introduce [AI|GS]Station::HasRating and let GetRating return -1 when there is no rating
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Eagle_rainbow)
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