Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-25 | Add: allow gamescripts to build neutral objects (#9568) | dP | |
2021-08-09 | Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464) | Michael Lutz | |
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable. The list of loaded NewGRFs is easily accessible to a human player, and thus giving scripts the same information is consistent with the current approach to not give scripts more information than a human player. | |||
2020-12-13 | Add: [CMake] Option to only build tools/docs | glx22 | |
2020-12-12 | Add: [CMake] targets to generate documentation | glx22 | |
2020-09-25 | Codechange: Make codestyle for CMake files consistent for 'control' statements | Charles Pigott | |
2020-07-16 | Change: rewrote squirrel_export in CMake | glx | |
2020-07-16 | Change: rewrote generate_widget in CMake | glx | |
2020-06-05 | Add: introduce CMake for project management | Patric Stout | |
CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc. |