Age | Commit message (Collapse) | Author |
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name (including path)
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wasn't multiple of 4
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machines
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unnecessarily add it.
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sources too
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appropriate headers.
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color and colour.
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names (PhilSophus)
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and strecpy where direct conversion is possible
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client so it is immediatelly clear which one you are working with.
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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order on LE and BE machines
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TTD_[BIG/LITTLE]_ENDIAN is defined
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something more than whitespace as description of files that don't have a description.
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unneeded include from openttd.h.
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usage of 32bpp-anim animation buffer during giant screenshots.
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when it's not necessary.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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This fixes also FS#1450
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with the coding style
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files (and add one)
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(president) name
by index
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unreadable from outside the blitter, so the blitter can store anything he likes
-Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots
-Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects
-Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly)
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API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
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be more flexible.
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
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code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
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from savegame names. Based on a patch by TheJosh.
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obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
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-Codechange: use predefined enums for viewport zoomlevels
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The end of the preliminary work is near
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