Age | Commit message (Collapse) | Author |
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access the video buffer from the game thread.
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this value
Before this commit, it scaled to map-height-limit. Recently this
could also be set to "auto", meaning players don't really know
or care about this value.
This also means that if a player exported a heightmap and wanted
to import it again, looking like the exact same map, he did not
know what value for "highest peak" to use.
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This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
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Reworked how the screenshot command works while keeping it backwards
compatible. It can now more freely understand arguments, and has
the ability to make SC_DEFAULTZOOM screenshots.
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account for threaded drawing.
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Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
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declarations to where they're used)
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style
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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Eagle_rainbow)
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world screenshots.
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correct header
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window, if a 32bpp blitter is used.
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in and default zoomed in screenshots
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error.h
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dirty variables into a single structure
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parts some compilers failed at, are integrated in other parts of the code now too
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maximum zoom.
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const_cast
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TilePixelHeight(x)
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MakeScreenshotName.
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in the menu
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that information in the PNG is too small
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