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2013-01-01(svn r24878) -Update: the obligatory first of January commitrubidium
2013-01-01(svn r24877) -Fix: some whitespace "errors"rubidium
2012-12-09(svn r24810) -Fix: Make engine preview offers more robust wrt. changes in ↵frosch
the company ranking.
2012-12-05(svn r24795) -Fix (r24789): Unfinished patch.frosch
2012-12-05(svn r24790) -Remove: Classic difficulty profiles.frosch
2012-12-05(svn r24789) -Add: Separate setting to control the default settings of newly ↵frosch
added scripts and random AIs.
2012-12-01(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from ↵alberth
various sources (including Eagle_rainbow, MinchinWeb)
2012-11-18(svn r24754) -Fix [FS#5367]: crash on corrupted savegamerubidium
2012-11-12(svn r24718) -Codechange: Rename GoodsEntry::days_since_pickup to ↵frosch
GoodsEntry::time_since_pickup.
2012-11-12(svn r24717) -Fix [FS#5139]: When starting a scenario apply the local ↵frosch
company settings to the new company.
2012-10-20(svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx)planetmaker
2012-10-01(svn r24565) -Fix: Stop both price and payment inflation if either of them ↵frosch
has reached MAX_INFLATION.
2012-10-01(svn r24564) -Fix [FS#5312] (r17433): Limiting the inflation did not quite work.frosch
2012-09-21(svn r24540) -Codechange: Remove the not-so-useful HALF_TILE_SIZE constant.alberth
2012-08-18(svn r24482) -Fix [FS#5232] (r24180): Do not call ↵frosch
RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished.
2012-07-29(svn r24446) -Add [FS#5199]: Store more consist properties in order backups.frosch
2012-07-29(svn r24445) -Fix: Do not load order backups when loading a server-saved ↵frosch
game in single player.
2012-07-29(svn r24444) -Codechange: Base OrderBackup on BaseConsist.frosch
2012-07-15(svn r24405) -Add: Save and load of active cargo monitors.alberth
2012-04-26(svn r24182) -Fix [FS#5169-ish]: The population of a town was computed ↵frosch
incorrectly for overridden houses when loading a game.
2012-04-25(svn r24180) -Codechange/feature-ish: add cache checker for the town's cacherubidium
2012-04-25(svn r24179) -Codechange: move some variables of Town to TownCacherubidium
2012-04-22(svn r24166) -Codechange: Turn NewGRFClass::Get(Tid, uint) and GetCount(Tid) ↵frosch
into non-static members GetSpec(uint) and GetSpecCount().
2012-04-17(svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get ↵michi_cc
old. (Vikthor)
2012-04-17(svn r24134) -Add: Configurable limits for tree planting.michi_cc
2012-04-17(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile ↵michi_cc
loop. (monoid)
2012-03-17(svn r24033) -Fix: reset "is random" status of temporary variable during ↵rubidium
saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI.
2012-02-21(svn r23973) -Fix (r23947): Also save the maximum travel speed for the ↵michi_cc
current vehicle order.
2012-02-19(svn r23967) -Fix-ish: don't fix road ownership of standard road stops each ↵rubidium
time you load a savegame, only when loading an old one
2012-02-14(svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles.michi_cc
2012-02-13(svn r23942) -Fix: infrastructure cache of standard road stops would get ↵rubidium
messed up when buying a company with them
2012-02-09(svn r23920) -Fix: Consider only the middle tile of a lock for ↵frosch
lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
2012-01-25(svn r23853) -Fix: several incorrect @filesrubidium
2012-01-22(svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated ↵michi_cc
properly on company takeover. And don't count buoys while loading a game either.
2012-01-22(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong ↵frosch
to the GS. That way they are always shown in game and are not editable.
2012-01-21(svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed.frosch
2012-01-21(svn r23828) -Fix: Return early from SlString() for empty strings, before ↵frosch
doing invalid things which surprisingly do not break everything.
2012-01-20(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed ↵rubidium
the cargo count of the current quarter instead of the last quarter like the tooltip says
2012-01-16(svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the ↵yexo
StringControlCode enum since it's value is not allowed to change
2012-01-08(svn r23773) -Change: [NewGRF] Update all cached train properties if a train ↵michi_cc
vehicle enters a new railtype.
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-02(svn r23713) -Codechange: split VehicleMove() into two functions, to ↵truebrain
minimalize the work done where possible
2012-01-02(svn r23712) -Codechange: rename the two vehicle hashes we have to names ↵truebrain
that make clear where they differ in
2011-12-31(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant...rubidium
2011-12-31(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old ↵rubidium
savegames if they could totally mess with the game's behaviour
2011-12-22(svn r23657) -Fix (r22958): loading of very old savegames with custom town ↵yexo
names failed
2011-12-21(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR ↵truebrain
chunk caused assert
2011-12-20(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the ↵truebrain
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-19(svn r23637) -Change: bump the savegame, to store all the new goodiestruebrain
2011-12-19(svn r23636) -Add: introduce ScriptText in parameters where it can be usedtruebrain