Age | Commit message (Collapse) | Author |
|
RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished.
|
|
|
|
game in single player.
|
|
|
|
|
|
incorrectly for overridden houses when loading a game.
|
|
|
|
|
|
into non-static members GetSpec(uint) and GetSpecCount().
|
|
old. (Vikthor)
|
|
|
|
loop. (monoid)
|
|
saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI.
|
|
current vehicle order.
|
|
time you load a savegame, only when loading an old one
|
|
|
|
messed up when buying a company with them
|
|
lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
|
|
|
|
properly on company takeover. And don't count buoys while loading a game either.
|
|
to the GS. That way they are always shown in game and are not editable.
|
|
|
|
doing invalid things which surprisingly do not break everything.
|
|
the cargo count of the current quarter instead of the last quarter like the tooltip says
|
|
StringControlCode enum since it's value is not allowed to change
|
|
vehicle enters a new railtype.
|
|
|
|
minimalize the work done where possible
|
|
that make clear where they differ in
|
|
|
|
savegames if they could totally mess with the game's behaviour
|
|
names failed
|
|
chunk caused assert
|
|
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
and safe/load (Rubidium)
|
|
coding style
|
|
|
|
|
|
didn't work anymore
|
|
messages when that's possible
|
|
strings, again making it possible to return multiple errors
|
|
error.h
|
|
generator would trigger a "savegame corrupt" exception
|
|
|