Age | Commit message (Collapse) | Author |
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VehicleSpriteSeq.
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SaveLoadOperation to avoid nameclash with windows compiler toolkit.
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_sl.action variable.
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of _file_to_saveload.
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DetailedFileType.
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FiosType with it.
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FileToSaveLoad::filetype when setting a mode.
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function.
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detection.
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definitions.
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savegames from 1.5 savegames.
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for replaying.
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during loading.
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industry-builder or NewGRF entity-mapping more gracefully.
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classes not having copy constructors.
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spaces)
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comments
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data is now always accessible
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better alignable
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aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
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to the ground or too far away (based on patch by ic111)
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Vehicle class
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that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
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(based on patch by Juanjo).
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and left unreachable items in the pool.
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from the savegame
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32) - 1
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graphs to reduce size.
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disaster vehicles was not correct in saveload description
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number of bytes would be written into variables during loading (or read during saving)
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complete variables upon saveload
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load e.g. the 1.4 intro game or anything else with more than 0 linkgraph nodes that was saved on little endian
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with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
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timetables
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