Age | Commit message (Collapse) | Author |
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allowed to be executed while paused
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as well
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reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format"
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properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion
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place, and move an include to the right place
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into a class
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like filters
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like filters
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of using a global variable
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into an incorrect state upon savegame conversion causing it to break up later in the game
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IsSavegameVersionBefore().
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be optional.
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IsSavegameVersionBefore().
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leave a non-drive through road stop at once
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conversion didn't do the right thing
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(some of it is used in the very near future).
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(un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
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instead of recalculating it every time.
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before) savegame where the waypoint refered to an already removed town
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savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
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savegame. (planetmaker)
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doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing".
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map generation window (based on patch by CommanderZ).
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savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
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more correct
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depots, stations and vehicles (Krille)
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depots, stations and vehicles (Krille)
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removed properly
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(Eddi|zuHause)
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when an older OpenTTD savegame which loaded an ancient savegame still has the old date_fract "format".
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some headers
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[GS]et[Statation|Object|Industry|House]AnimationFrame
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industries to m7 (same as airports and stations)
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