Age | Commit message (Collapse) | Author |
|
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.
The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.
The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.
Existing savegames will use the original algorithm, while new games will default to the new algorithm.
|
|
|
|
instead of terminating. (#7219)
|
|
|
|
This requires a saveload bump to change the bitpacking on loading older saves.
|
|
|
|
movement glitch.
|
|
|
|
|
|
|
|
(This was mostly achieved with a few in-place regexes)
|
|
was removed instead of version object last appeared.
|
|
* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
|
|
The original translation functionality hasn't been used since 2007.
|
|
turning.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
instead
|
|
|
|
|
|
The value is either unused or always the same as this->direction.
|
|
|
|
value for old savegames (#6782)
|
|
|
|
|
|
most of the logic.
|
|
|
|
samegame like the other mapgen settings, so restarting maps considers it. (Samu)
|
|
|
|
|
|
to group vehicle list (mtm, JGR)
|
|
fail. Add check for error status.
|
|
1.7 savegames from 1.6 savegames.
|
|
contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options.
|
|
|
|
by default.
|
|
|
|
|
|
MakeStringID() to access the structure of StringIDs.
|
|
|
|
threads. (JGR)
|
|
|