Age | Commit message (Collapse) | Author |
|
savegame (including intro game) one tried to save a game (including autosave) and that failed (very) early on because it couldn't open the file for writing all pointers would be converted to NULLs which then causes corrupted game states
|
|
|
|
|
|
warnings into account
|
|
|
|
|
|
indeterministically due to non-zeroed memory allocation. Thanks smatz.
|
|
|
|
|
|
separate struct.
|
|
|
|
|
|
|
|
|
|
checking savegames (empty for now).
|
|
GRFConfig and move the GameLog operations directly to AfterLoad().
|
|
DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
|
|
of _current_company to ensure proper restoration.
|
|
|
|
consisted of unrelated values use static const (u)int
|
|
|
|
and waypoints are named
|
|
|
|
|
|
|
|
saved games
|
|
waypoint from around 0.4.0
|
|
unify the formatting
|
|
and DECLARE_ENUM_AS_BIT_SET
|
|
Industry.
|
|
|
|
airports if a newgrf can't be found
|
|
seperate class
|
|
without that newgrf available all houses became tall office blocks
|
|
settinsg where overwritten by those from the title game
|
|
library fails to compile when loading a savegame
|
|
|
|
|
|
the savegame
|
|
should be done earlier as it can be used by newgrf code
|
|
0% to 10%, default is 7%.
|
|
|
|
-Add: Required acceleration functions at RoadVehicle.
|
|
-Codechange: Move GetSlopeResistance to GroundVehicle.
|
|
|
|
sure all members are properly initialized
|
|
subclassing it
|
|
|
|
|
|
|