Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-10 | Codechange: rework CHTS-chunk save/load to be more like the others | Patric Stout | |
2021-06-10 | Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" part | Patric Stout | |
You can easily mistake SlList / SL_LST to be a list of SL_VAR, but it is a list of SL_REF. With this rename, it hopefully saves a few people from "wtf?" moments. | |||
2021-06-10 | Codechange: refactor SlList to use SlStorageHelper | Patric Stout | |
2021-06-10 | Codechange: refactor SlDequeueHelper to work with unsigned and be more generic | Patric Stout | |
Future additions will start using it for std::list too. | |||
2021-06-10 | Codechange: use wrappers to get Var[Mem|File]Type, instead of GB() | Patric Stout | |
2021-06-10 | Codechange: move GetVariableAddress inside SlObjectMember | Patric Stout | |
Also move it to static, as nobody else is using it. | |||
2021-06-08 | Fix: compatible NewGRFs in crash-log reported wrong md5 (#9340) | Patric Stout | |
The text suggests it reports the original md5, but it does in fact report the replaced md5. Now it reports both. | |||
2021-06-07 | Codechange: make [Save|Load]Settings() behave more like other Save/Load code ↵ | Patric Stout | |
(#9335) Prepare the full description and send it to SlObject. This does require some code to be able to read to a SLE_VAR_NULL, like strings etc, as there is no way to know their length beforehand. | |||
2021-06-06 | Codechange: merge guiflags and flags in settings .ini files | Patric Stout | |
It was rather confusing which one was for what, especially as some SaveLoad flags were settings-only. Clean up this mess a bit by having only Setting flags. | |||
2021-06-06 | Codechange: move SLF_NO_NETWORK_SYNC into settings | Patric Stout | |
It is a settings-only flag, so don't pollute SaveLoad code with it. | |||
2021-06-06 | Codechange: move SLF_NOT_IN_SAVE into settings | Patric Stout | |
It is a settings-only flag, so don't pollute SaveLoad code with it. | |||
2021-06-06 | Codechange: remove the unused SLF_HEX flag | Patric Stout | |
2021-06-06 | Codechange: Remove FOR_ALL_CHUNK_HANDLERS | glx22 | |
Co-Authored-By: Patric Stout <truebrain@openttd.org> | |||
2021-06-03 | Codechange: use "[[maybe_unused]]" instead of a wide variety of other ways ↵ | Patric Stout | |
we had While at it, replace OTTD_ASSERT with WITH_ASSERT, as this is always set if assert() is valid. No matter if NDEBUG is set or not. | |||
2021-05-31 | Codechange: C++-ify lists for SaveLoad (#9323) | Patric Stout | |
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite. | |||
2021-05-30 | Codechange: add a wrapper function to find all settings based on prefix (#9312) | Patric Stout | |
2021-05-29 | Codechange: rename str_validate to StrMakeValid(InPlace) (#9304) | Patric Stout | |
This to be more explicit the function changes the value, and not returns yes/no. | |||
2021-05-27 | Codechange: use initializer_lists for the settings tables | rubidium42 | |
Not using vectors as those require copying from the initializer list and that makes unique_ptrs to the actual SettingDesc objects later impossible. | |||
2021-05-27 | Codechange: let SettingDesc extend SettingDescBase | rubidium42 | |
2021-05-15 | Change: Use gender-neutral pronouns | rubidium42 | |
2021-05-15 | Fix: empty undocumented branches | rubidium42 | |
2021-05-15 | Fix: comparison of narrow type to wide type in loop (potential for infinite ↵ | Rubidium | |
loops) | |||
2021-05-13 | Codechange: clean up C-string support from settings | rubidium42 | |
2021-05-13 | Codechange: move script settings to std::string | rubidium42 | |
2021-05-13 | Codechange: move misc settings to std::string | rubidium42 | |
2021-05-13 | Codechange: Replace TILE_AREA_LOOP with range-based for loops | glx22 | |
2021-05-12 | Change: reworked the debug levels for network facility (#9251) | Patric Stout | |
It now follows very simple rules: 0 - Fatal, user should know about this 1 - Error, but we are recovering 2 - Warning, wrong but okay if you don't know 3 - Info, information you might care about 4 - 5 - Debug #1 - High level debug messages 6 - Debug #2 - Low level debug messages 7 - Trace information | |||
2021-05-12 | Fix #9202: Invalid test for unset NewGRF override mapping. (#9226) | PeterN | |
2021-05-08 | Codechange: Don't save unused NewGRF override mappings. (#9202) | PeterN | |
2021-05-08 | Change: Use gender-neutral pronouns in console command messages (and ↵ | William Davis | |
comments) (#9203) | |||
2021-05-03 | Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops | glx22 | |
2021-05-02 | Fix: Update text effect size when font zoom is changed. (#9174) | PeterN | |
2021-04-29 | Fix: [MinGW] Set minimum OS version to Windows XP (#9135) | Loïc Guilloux | |
2021-04-22 | Feature: Per-group wagon removal flag. | peter1138 | |
2021-04-22 | Codechange: Replace Group::replace_protection with Group::flags | peter1138 | |
2021-04-17 | Fix: Corrupted savegame could cause heap corruption by writing outside link ↵ | Milek7 | |
graph edge matrix. (#9046) | |||
2021-04-17 | Fix: Corrupted savegame could crash the game by providing invalid gamelog ↵ | Milek7 | |
enums. (#9045) | |||
2021-03-26 | Fix: store the recent new game_creation settings in savegames | Patric Stout | |
This allows us to later on see what someone did, and makes sure that "restart" command still knows how the game was created. | |||
2021-03-26 | Change: rename setting "max_heightlevel" to "map_height_limit" | Patric Stout | |
This better reflects what it is, and hopefully removes a bit of the confusion people are having what this setting actually does. Additionally, update the text on the setting to better inform users what it is doing exactly, so they can make an educated decision on how to change it. Next commit will introduce an "auto" value, which should be the new default. The rename has as added benefit that everyone will start out on the "auto" value. | |||
2021-03-14 | Change: Heading for 1.12 now (#8862) | Patric Stout | |
2021-02-28 | Add: settings to limit your fast-forward game speed | Patric Stout | |
By default this setting is set to 2500% normal game speed. | |||
2021-02-13 | Codechange: Don't use cpp_offsetof in the save/load code. | Michael Lutz | |
Many of the member variables that are used in save/load are inside types that are not standard layout types. Using pointer arithmetics to determine addresses of members inside types that are not standard layout is generally undefined behaviour. If we'd use C++17, it is conditionally supported, which means each compiler may or may not support it. And even then using it for individual array elements is syntactically not supported the the standard offsetof function. Unfortunately, the trickery employed for saving linkgraph settings causes quite some clutter in the settings ini files. | |||
2021-02-13 | Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader. | Michael Lutz | |
Many of the member variables that are used in the oldloader are inside types that are not standard layout types. Using pointer arithmetics to determine addresses of members inside types that are not standard layout is generally undefined behaviour. If we'd use C++17, it is conditionally supported, which means each compiler may or may not support it. And even then using it for individual array elements is syntactically not supported the the standard offsetof function. | |||
2021-01-22 | Change: Apply some consistency to singleplayer related comments | glx22 | |
2021-01-22 | Feature: Allow GameScripts to add additional text to Industry view window | dP | |
2021-01-18 | Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, ↵ | Michael Lutz | |
leading to desyncs. (#8591) | |||
2021-01-17 | Fix eeb88e8: Trains reversed while paused do not correctly update sprite ↵ | Matt Kimber | |
bounds (#8540) | |||
2021-01-08 | Fix 2fd871e2af5: load correct ending-year for old (pre 0.7) savegames | Patric Stout | |
Despite what it looked like, you could never really change the ending-year (it was always reset to 2050 on start-up). See commit 683b65ee1 for details. As a side-effect, the variable that was suppose to store the ending-year was just zero, never containing a real ending-year. | |||
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2021-01-05 | Codechange: create MutableSpriteCache to remove the need to cast Vehicle to ↵ | Matt Kimber | |
a mutable type in render methods |