Age | Commit message (Collapse) | Author |
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airports if a newgrf can't be found
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seperate class
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without that newgrf available all houses became tall office blocks
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settinsg where overwritten by those from the title game
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library fails to compile when loading a savegame
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the savegame
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should be done earlier as it can be used by newgrf code
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0% to 10%, default is 7%.
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-Add: Required acceleration functions at RoadVehicle.
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-Codechange: Move GetSlopeResistance to GroundVehicle.
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sure all members are properly initialized
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subclassing it
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AI+Squirrel
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certain the savegame wouldn't have been saved with them, i.e. don't load the 'new game' NewGRFs for TTO savegames.
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savegame on an error during saving; the savegame is still valid
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savegames failed
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load the AI data from a savegame instead of the exact same version
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crashes
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tile animation frame
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files and potentially overwrite memory.
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loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report
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if a header require a header make it include that header
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#define with static const uint and add some documentation.
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the zlib compression
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for savegames; it's utterly useless to make a snapshot in memory and then throw that away without doing anything with it.
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using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed.
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wait counter; sometimes they might get into eachother's way
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window) when they were randomly chosen
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it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
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variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
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profit in feeder chains. This to give the user a better chance to get a feeder system without "losses".
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initialised. As _sl.chs always refers to a single table when initialised replace _sl.chs with the actual table
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from 0% to 10%, default is 3% as before (mostly by Terkhen)
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-Fix [FS#3421] (r16838): crash when invalid pointers are left due to saveload failing at e.g. decompressing the savegame
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