Age | Commit message (Collapse) | Author |
|
actually movable; e.g. HQ and owned land are pretty movable.
|
|
|
|
|
|
(SirkoZ)
|
|
is set to invalid
|
|
|
|
station struct and use it to rotate hangar tiles
|
|
statemachine, store the layout number
|
|
|
|
|
|
|
|
never used
|
|
|
|
|
|
|
|
|
|
|
|
bitmask/bitset
|
|
palette for NewGRFs
|
|
fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
|
|
|
|
|
|
to be declared in advance
|
|
|
|
|
|
missed :)
|
|
VARDEF and put them in a more logical location
|
|
VARDEF and put them in a more logical location
|
|
"base" unit for aircraft speeds
|
|
useless zeros
|
|
savegame (including intro game) one tried to save a game (including autosave) and that failed (very) early on because it couldn't open the file for writing all pointers would be converted to NULLs which then causes corrupted game states
|
|
|
|
|
|
warnings into account
|
|
|
|
|
|
indeterministically due to non-zeroed memory allocation. Thanks smatz.
|
|
|
|
|
|
separate struct.
|
|
|
|
|
|
|
|
|
|
checking savegames (empty for now).
|
|
GRFConfig and move the GameLog operations directly to AfterLoad().
|
|
DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
|
|
of _current_company to ensure proper restoration.
|
|
|
|
consisted of unrelated values use static const (u)int
|