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2011-02-02(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enoughsmatz
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31(svn r21932) -Document: some tidbits related to vehiclesrubidium
2011-01-26(svn r21912) -Codechange: let road vehicles use ↵rubidium
gcache.last_speed/SetLastSpeed as well
2011-01-26(svn r21911) -Codechange: move tcache.last_speed to gcache.last_speed and ↵rubidium
make SetLastSpeed a function of GroundVehicle
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-22(svn r21886) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updated [n].
2011-01-21(svn r21881) -Codechange: ensure that vehicle's GOINGUP/DOWN bits are set ↵smatz
correctly and that it has correct z_pos when converting from older savegames
2011-01-21(svn r21875) -Codechange: indentation of some comments was wrongsmatz
2011-01-20(svn r21865) -Fix (r21862): don't perform savegame conversion when ↵rubidium
reinitialising some vehicle structures due to NewGRF changes
2011-01-19(svn r21862) -Codechange: Unify subtype handling between road vehicles and ↵terkhen
trains.
2011-01-19(svn r21860) -Codechange: Rename road vehicle subtype functions to match the ↵terkhen
train names.
2011-01-18(svn r21846) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updated [o-s].
2011-01-18(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually ↵rubidium
saved in case threading is enabled, which is enabled by default
2011-01-15(svn r21803) -Cleanup: Remove unnecessary semicolons.terkhen
2011-01-15(svn r21802) -Cleanup (r2600): remove unused _vehicle_id_ctr_daysmatz
2011-01-15(svn r21799) -Fix: further variables need to be reset when we loaded a ↵smatz
TTDPatch savegame in the past
2011-01-14(svn r21798) -Fix: loading a TTO savegame failed after loading a TTDP ↵smatz
savegame with vehicle multiplier bigger than 1
2011-01-14(svn r21796) -Fix [FS#4398]: drive through road stop state wasn't properly ↵rubidium
converted from TTDPatch savegames
2011-01-14(svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, ↵rubidium
convert the data on the map as well
2011-01-14(svn r21794) -Fix (r21790): convert train orders too (Rubidium)smatz
2011-01-14(svn r21793) -Fix (r20446): broken usage of GetTileOwner() caused wrong ↵smatz
conversion of old savegames
2011-01-14(svn r21790) -Fix [FS#4398]: TTDPatch savegames can have train waypoints ↵smatz
encoded as buoys
2011-01-14(svn r21786) -Fix [FS#4398]: don't trust rail station width and height data ↵smatz
stored by TTDPatch, it is invalid for stations wider or higher than 7
2011-01-14(svn r21784) -Fix (r16909): crash when converting savegame with custom ↵smatz
waypoint name
2011-01-05(svn r21731) -Fix (r21728): don't forget to update the saveload version, or ↵rubidium
to check for MSVC warnings
2011-01-04(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles ↵rubidium
that can be cleared/terraformed by a company
2011-01-04(svn r21718) -Feature: Show a list of companies in the owner legend.terkhen
2011-01-04(svn r21710) -Fix (r8128): Update oldloader for change in vehicle cur_image ↵peter1138
size.
2011-01-04(svn r21709) -Fix (r8128): Vehicle sprite was cached into a 16 bit variable, ↵peter1138
causing incorrect sprites to be displayed.
2010-12-29(svn r21657) -Cleanup (r17107): remove superfluous semicolonsmatz
2010-12-14(svn r21521) -Codechange: Unify some cached values that were present in both ↵terkhen
road vehicles and trains.
2010-12-14(svn r21516) -Codechange: Add IsGroundVehicle function to the Vehicle class.terkhen
2010-12-13(svn r21504) -Codechange: move the "lost" bit from the train's flags to ↵rubidium
vehicle flags
2010-12-10(svn r21453) -Codechange: add the view of an object to the savegamerubidium
2010-12-07(svn r21426) -Change: introduce a setting for the types of commands that are ↵rubidium
allowed to be executed while paused
2010-12-05(svn r21395) -Codechange: move the save and load filter's interface to a headerrubidium
2010-12-05(svn r21394) -Codechange: split the actual savegame loading from SaveOrLoad ↵rubidium
as well
2010-12-05(svn r21393) -Codechange: support resetting of the "base" filters, i.e. ↵rubidium
reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format"
2010-12-04(svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't ↵rubidium
properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion
2010-12-04(svn r21381) -Fix (r21377,r21375): some compilers have to spoil the fun...rubidium
2010-12-04(svn r21380) -Codechange: move ThreadedSave variables to a more logical ↵rubidium
place, and move an include to the right place
2010-12-04(svn r21379) -Codechange: move the actual save code into a separate functionrubidium
2010-12-04(svn r21378) -Codechange: move the logic for reading bytes from a savegame ↵rubidium
into a class
2010-12-04(svn r21377) -Codechange: rewrite the savegame decompressors to behave more ↵rubidium
like filters
2010-12-04(svn r21376) -Codechange: generalise ClearMemoryDumperrubidium
2010-12-04(svn r21375) -Codechange: rewrite the savegame compressors to behave more ↵rubidium
like filters
2010-12-02(svn r21373) -Codechange: rewrite the game state to memory dumperrubidium
2010-12-02(svn r21371) -Codechange: pass the buffer to the compressor directly instead ↵rubidium
of using a global variable
2010-11-23(svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get ↵rubidium
into an incorrect state upon savegame conversion causing it to break up later in the game