Age | Commit message (Collapse) | Author |
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station spec lists.
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Waypoints
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struct and make it more similar to Station.
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town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess.
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and stations.
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UpdateAll[Type]VirtCoords.
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SelectCompanyLiveryWindow wasn't working as expected
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references
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that bit 7... but it was a word wasting space etc.
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GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train
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functions
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Is/Set/HasArticulatedPart member of RoadVehicle.
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Set/ClearArticulatedPart(), Set/ClearWagon(), Set/ClearEngine(), Set/ClearFreeWagon() and Set/ClearMultiheaded() members of Train
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IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
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warn when used inside function
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all subsidies
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when converting older savegames
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duplicates (only for old savegames) and tiles that weren't animated
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whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
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_house_specs[]
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town_type.h to separate files
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instead of searching them everytime payment is made
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savegame, load the latest version of the same AI instead of a random AI.
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savegames was broken
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tile 0 after loading TTO/TTD savegame
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easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
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missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing.
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Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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as bitmasks
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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they can head for somewhere else instead of stumbling over a ghost.
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code style.
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warning
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for all vehicle types
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company-based settings, so in a multiplayer game everyone can change them.
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