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2013-05-19(svn r25259) -Codechange: track capacities and usage of linksrubidium
2013-05-19(svn r25258) -Codechange: save linkgraph (fonsinchen)rubidium
2013-04-13(svn r25185) -Fix [FS#5508]: Remove ambivalent functions CargoList::Empty() ↵frosch
and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
2013-04-06(svn r25152) -Fix-ish [FS#5520]: remove stray reservation from savegames ↵rubidium
affected by FS#5510 et al. upon loading
2013-03-31(svn r25136) -Merge: 1.3 release (documentation) updatesrubidium
2013-03-22(svn r25115) -Fix (r8973) [FS#5492-ish]: [NewGRF] Acceleration of NewGRF ↵frosch
aircraft was too fast, while acceleration of default aircraft was way too slow. I.e. choose wisely who to let write the software for your orbiter.
2013-02-24(svn r25041) -Remove [FS#3764-ish]: ordered refit with subtypes, since the ↵frosch
cases where it worked were corner cases rather than the general case.
2013-02-17(svn r25012) -Codechange: persistently keep 'reserved' cargo (for full-load ↵rubidium
improved loading) instead of calculating if for every cycle
2013-02-17(svn r25011) -Codechange: allow vehicle transfer and profit text effects to ↵rubidium
be shown at the same time (fonsinchen)
2013-02-14(svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag ↵rubidium
appropriately on creation (peter1138)
2013-02-14(svn r24995) -Codechange: Add flags to vehicle service interval for custom & ↵rubidium
ispercent (peter1138)
2013-02-14(svn r24994) -Codechange: Replace access to service_interval with accessors ↵rubidium
(peter1138)
2013-01-11(svn r24905) -Feature(ish): Implement station randomisation triggers.peter1138
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2013-01-01(svn r24878) -Update: the obligatory first of January commitrubidium
2013-01-01(svn r24877) -Fix: some whitespace "errors"rubidium
2012-12-09(svn r24810) -Fix: Make engine preview offers more robust wrt. changes in ↵frosch
the company ranking.
2012-12-05(svn r24795) -Fix (r24789): Unfinished patch.frosch
2012-12-05(svn r24790) -Remove: Classic difficulty profiles.frosch
2012-12-05(svn r24789) -Add: Separate setting to control the default settings of newly ↵frosch
added scripts and random AIs.
2012-12-01(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from ↵alberth
various sources (including Eagle_rainbow, MinchinWeb)
2012-11-18(svn r24754) -Fix [FS#5367]: crash on corrupted savegamerubidium
2012-11-12(svn r24718) -Codechange: Rename GoodsEntry::days_since_pickup to ↵frosch
GoodsEntry::time_since_pickup.
2012-11-12(svn r24717) -Fix [FS#5139]: When starting a scenario apply the local ↵frosch
company settings to the new company.
2012-10-20(svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx)planetmaker
2012-10-01(svn r24565) -Fix: Stop both price and payment inflation if either of them ↵frosch
has reached MAX_INFLATION.
2012-10-01(svn r24564) -Fix [FS#5312] (r17433): Limiting the inflation did not quite work.frosch
2012-09-21(svn r24540) -Codechange: Remove the not-so-useful HALF_TILE_SIZE constant.alberth
2012-08-18(svn r24482) -Fix [FS#5232] (r24180): Do not call ↵frosch
RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished.
2012-07-29(svn r24446) -Add [FS#5199]: Store more consist properties in order backups.frosch
2012-07-29(svn r24445) -Fix: Do not load order backups when loading a server-saved ↵frosch
game in single player.
2012-07-29(svn r24444) -Codechange: Base OrderBackup on BaseConsist.frosch
2012-07-15(svn r24405) -Add: Save and load of active cargo monitors.alberth
2012-04-26(svn r24182) -Fix [FS#5169-ish]: The population of a town was computed ↵frosch
incorrectly for overridden houses when loading a game.
2012-04-25(svn r24180) -Codechange/feature-ish: add cache checker for the town's cacherubidium
2012-04-25(svn r24179) -Codechange: move some variables of Town to TownCacherubidium
2012-04-22(svn r24166) -Codechange: Turn NewGRFClass::Get(Tid, uint) and GetCount(Tid) ↵frosch
into non-static members GetSpec(uint) and GetSpecCount().
2012-04-17(svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get ↵michi_cc
old. (Vikthor)
2012-04-17(svn r24134) -Add: Configurable limits for tree planting.michi_cc
2012-04-17(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile ↵michi_cc
loop. (monoid)
2012-03-17(svn r24033) -Fix: reset "is random" status of temporary variable during ↵rubidium
saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI.
2012-02-21(svn r23973) -Fix (r23947): Also save the maximum travel speed for the ↵michi_cc
current vehicle order.
2012-02-19(svn r23967) -Fix-ish: don't fix road ownership of standard road stops each ↵rubidium
time you load a savegame, only when loading an old one
2012-02-14(svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles.michi_cc
2012-02-13(svn r23942) -Fix: infrastructure cache of standard road stops would get ↵rubidium
messed up when buying a company with them
2012-02-09(svn r23920) -Fix: Consider only the middle tile of a lock for ↵frosch
lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
2012-01-25(svn r23853) -Fix: several incorrect @filesrubidium
2012-01-22(svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated ↵michi_cc
properly on company takeover. And don't count buoys while loading a game either.
2012-01-22(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong ↵frosch
to the GS. That way they are always shown in game and are not editable.
2012-01-21(svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed.frosch