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2011-07-09(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and ↵frosch
depottests. (adf88)
2011-07-02(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster ↵frosch
vehicles when converting savegames.
2011-06-13(svn r22573) -Fix (r22567): Fix operator precedence.terkhen
2011-06-12(svn r22568) -Change: Add a list of persistent storages to the Town class.terkhen
2011-06-12(svn r22567) -Codechange: Store persistent storages inside a pool.terkhen
2011-06-04(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.terkhen
2011-05-22(svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons ↵smatz
were swapped
2011-05-18(svn r22473) -Codechange: Automatic orders are better called implicit orders ↵planetmaker
as no real order influencing path finding is added
2011-05-14(svn r22459) -Doc: Typo fixes and doxygen markup improvements.alberth
2011-05-01(svn r22406) -Document: some more "random-ish" tidbitsrubidium
2011-04-22(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly ↵rubidium
finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
2011-03-05(svn r22198) -Codechange: make some constants name more explicitrubidium
2011-02-27(svn r22155) -Codechange: one comment in saveload/station_sl.cpp was wrongsmatz
2011-02-26(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the ↵rubidium
pointer might not be converted or be NULL at that point
2011-02-25(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'alberth
2011-02-23(svn r22130) -Fix: failed assert when loading savegame with empty shared ↵smatz
orderlist
2011-02-22(svn r22129) -Codechange: use simpler check to test if there any towns in ↵smatz
the game
2011-02-20(svn r22124) -Codechange: move comment to its logical placerubidium
2011-02-20(svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due ↵rubidium
to an invalid savegame, use SlErrorCorrupt instead
2011-02-12(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after ↵rubidium
requesting the map
2011-02-11(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and ↵rubidium
reconnecting while the server is still saving the savegame
2011-02-11(svn r22062) -Fix: memory leak when saving fails mid-wayrubidium
2011-02-11(svn r22061) -Change: when loading old savegames with long trains set the ↵yexo
maximum train length to the length of the longest train
2011-02-11(svn r22058) -Fix (r22050): removing broken orders happened before the ↵rubidium
"front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore
2011-02-11(svn r22057) -Fix: waypoint conversion could (previously) silently overfill ↵rubidium
the pool and crash
2011-02-10(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, ↵rubidium
non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
2011-02-09(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when ↵frosch
copying, sharing, unsharing or deleting all orders.
2011-02-09(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a ↵smatz
CargoPacket before actually trying to do so
2011-02-08(svn r22025) -Fix: verify there is enough space in the pool when creating ↵smatz
new pool items while loading old savegames
2011-02-07(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.hrubidium
2011-02-06(svn r22001) -Codechange: Rename difficulty.number_industries to ↵alberth
difficulty.industry_density.
2011-02-05(svn r21987) -Fix: Make news items, engine previews and AI preview events ↵frosch
deal with no longer existing Engine items after resetting the pool.
2011-02-05(svn r21974) -Feature: Add a setting to enable/disable funding local road ↵terkhen
reconstruction.
2011-02-05(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit.alberth
2011-02-05(svn r21969) -Feature: Introduce 'minimal' number of industries as a ↵alberth
replacment for the old 'none' setting in the newgame window.
2011-02-04(svn r21962) -Feature-ish: GUI setting to disable reversing at signalsrubidium
2011-02-04(svn r21960) -Change: show the length of vehicles in tiles, instead of half ↵rubidium
tiles in the depot -Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-02(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles ↵smatz
crashed in a tunnel entry, or with vehicles reversing there
2011-02-02(svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they ↵smatz
are cleared afterwards during savegame conversion
2011-02-02(svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside ↵planetmaker
a tunnel upon savegame load (SmatZ)
2011-02-02(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enoughsmatz
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31(svn r21932) -Document: some tidbits related to vehiclesrubidium
2011-01-26(svn r21912) -Codechange: let road vehicles use ↵rubidium
gcache.last_speed/SetLastSpeed as well
2011-01-26(svn r21911) -Codechange: move tcache.last_speed to gcache.last_speed and ↵rubidium
make SetLastSpeed a function of GroundVehicle
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-22(svn r21886) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updated [n].
2011-01-21(svn r21881) -Codechange: ensure that vehicle's GOINGUP/DOWN bits are set ↵smatz
correctly and that it has correct z_pos when converting from older savegames
2011-01-21(svn r21875) -Codechange: indentation of some comments was wrongsmatz
2011-01-20(svn r21865) -Fix (r21862): don't perform savegame conversion when ↵rubidium
reinitialising some vehicle structures due to NewGRF changes