Age | Commit message (Collapse) | Author |
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saving, only via the config file/in game console though
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using simple heuristic (instead of deleting them)
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MakeSea and unduplicate the code to make sea, rivers and canals.
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the function that handles the CargoPackets instead of spreading it around over the saveload files. Also add some code to validate whether the caches are valid; to be removed later when no problems turn up
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constructor of CargoPackets to the constructor call itself
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this', which broke loading old savegames. Now remove the (need for the) hack that needed that assumption.
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CargoLists so they cannot be written from outside the CargoList class (based on patch by fonsinchen)
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was paused due to an error. Just reject such savegames in dedicated servers.
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@param to @tparam if necessary
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which were sometimes missing and sometimes just typos
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generic as it's used for more than just load/unload. Also add some documentation about where it is used.
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crash logger a bit.
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it turn in the correct direction first before continuing
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and headquarters anymore
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all prices from that instead of storing all prices separately.
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different.
-Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
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vehicle 0 was a wagon
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savegames was owerwritten with an unitialized value, causing asserts. The issue has present for a long time but only since the new pool system did it trigger a (correct) assert
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then 45 degrees while in flight
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Oxford Dictionary of English and Merriam-Webster.
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(like done for video, music, sound, etc)
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GetIndustryByTile()
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available company slot causing other AIs to be started
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NewGRF in the "saveload failed horribly"-error message and make it more clear that the filename is of the current NewGRF
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belongs there
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subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
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the Subsidy struct instead of determining it every time it's needed
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make the help show how it works and how it doesn't work
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relatives
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correctly set when loading 'old' games.
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