Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-20 | (svn r15170) -Fix: vehicle value is 64bit now, oldloader was reading it as 32bit | smatz | |
2009-01-20 | (svn r15169) -Revert (r11271): it was broken by r12924, and the issue is ↵ | smatz | |
fixed again in r12948 in a cleaner way | |||
2009-01-20 | (svn r15168) -Codechange: use only really basic map accessors in ↵ | smatz | |
oldloader.cpp, shuffle the code a bit | |||
2009-01-20 | (svn r15166) -Codechange: reduce number of includes in afterload.cpp | smatz | |
2009-01-20 | (svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread ↵ | rubidium | |
generalisation. | |||
2009-01-19 | (svn r15148) -Cleanup: Remove the options "competitor start time" and ↵ | Yexo | |
"competitor intelligence" from the difficulty options because they already were unused. | |||
2009-01-19 | (svn r15147) -Fix (r15146): compile before commit | glx | |
2009-01-18 | (svn r15146) -Fix: show savegame name even when opening it failed | smatz | |
2009-01-18 | (svn r15145) -Fix: crash when one tried to load a TTO savegame | smatz | |
-Fix (r15144): it wasn't safe at all, but the code broken code isn't needed anymore | |||
2009-01-18 | (svn r15144) -Codechange: make sure we don't run out of bounds while ↵ | smatz | |
determining old savegame name Note this can't happen in current code | |||
2009-01-18 | (svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when ↵ | smatz | |
converting from TTD savegames | |||
2009-01-16 | (svn r15116) -Fix (r1): company money weren't correctly converted from ↵ | smatz | |
TTD(P) savegames | |||
2009-01-13 | (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR | smatz | |
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore | |||
2009-01-13 | (svn r15075) -Fix: store _next_competitor_start as uint32, else it might ↵ | truebrain | |
overflow for values > 2.4 years | |||
2009-01-13 | (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵ | truebrain | |
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2009-01-08 | (svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus) | rubidium | |
2009-01-04 | (svn r14829) -Fix (r14828): forgot CH_LAST | smatz | |
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |