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2020-01-12Codechange: Cache resolved town, station and industry name stringsJonathan G Rennison
2020-01-12Fix #7925: Reset temporary saveload data at the start of loading a savegame ↵frosch
instead of at the end. Otherwise temporary data may be passed from an aborted load action to the next load action.
2020-01-05Fix: When loading old timetabled saves, also reset cached timetable durationCharles Pigott
2020-01-05Fix #7587: Crash when loading saves with waypoints with invalid locationsCharles Pigott
2019-12-28Feature: Configurable game ending yearNiels Martin Hansen
Functionally reverts 683b65ee1
2019-12-21Codechange: Replace FOR_ALL_TOWNS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loopsglx
2019-12-21Codechange: Replace story related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_SIGNS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_ROADSTOPS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_OBJECTS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_STORAGES with range-based for loopsglx
2019-12-21Codechange: Replace vehicle related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace order related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace linkgraph related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_GROUPS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_GOALS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_ENGINES with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_DEPOTS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_CARGOPACKETS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_ENGINE_RENEWS with range-based for loopsglx
2019-12-21Codechange: Replace station related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_COMPANIES with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-10-19Fix: Bump savegame versionJack Baron
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-06-30Feature: Multi-tile docks and docking points.peter1138
2019-05-11Change: Limit memory allocations for each Squirrel instanceNiels Martin Hansen
This can avoid out-of-memory situations due to single scripts using up the entire address space. Instead, scripts that go above the maximum are killed. The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-10Fix #7577: Check if linkgraph station index is valid before dereferencing. ↵PeterN
(#7583)
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-29Fix 5db883f: Railtype bits were moved too late, leading to rails under ↵Charles Pigott
bridges losing their type
2019-04-29Fix #6507: Don't try to load invalid depots from older savegamesCharles Pigott
2019-04-29Cleanup: Delete GetSavegameType function since it's been commented out since ↵Charles Pigott
2005
2019-04-29Fix: Crash when attempting to load old save game with GRFs setCharles Pigott
GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
2019-04-29Codechange: Remove PauseModeByteCharles Pigott
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-29Codechange: Remove RailTypeByte typeCharles Pigott
2019-04-29Codechange: Remove TownLayoutByte typeCharles Pigott
2019-04-29Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByteCharles Pigott
2019-04-15Codechange: Replace SmallStackSafeStackAlloc with std::array.Michael Lutz
The only port that ever used it to make heap allocations instead of stack ones was the NDS port, which got thrown out some time ago.
2019-04-13Cleanup: Fix alignment after NULL -> nullptr change.peter1138
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-09Remove: AutoFreeSmallVector.Michael Lutz
The last use was for storing a list of memory blocks. As the way these lists are accessed is very specific, it is easier to just write an explicit destructor instead of trying to exactly match the behaviour.
2019-04-09Codechange: If something is a vector of strings, use a vector of strings ↵Michael Lutz
instead of an AutoFreeSmallVector.
2019-04-09Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text ↵Michael Lutz
handling.
2019-04-06Codechange: Use atomic variables for thread synchronization where useful.Michael Lutz
2019-04-06Codechange: Replace custom thread code with C++11 thread objects.Michael Lutz
We assume a conforming C++11 compiler environment that has a valid <thread>-header. Failure to run a real thread is handled gracefully.
2019-03-28Fix: MSVC warnings (#7423)glx22