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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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saveload
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2022-01-16
underground patch applied
Erich Eckner
2021-12-16
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
Michael Lutz
2021-12-10
Fix #9740: Fix loading of gamelog change items from savegame ver >= 294
Jonathan G Rennison
2021-11-15
Fix #9680: Recalculating aircraft positions before map array updates caused c...
Charles Pigott
2021-11-03
Fix #9648: add missing commas in crash message
Dmitry Erlikh
2021-10-20
Change: Don't store not to be activated newGRFs in savegames (#9627)
Loïc Guilloux
2021-10-03
Fix #9591: Update station docking tiles upon placing a water object on a dock...
SamuXarick
2021-09-26
Change: Allow all tiles around docks to be docking tiles (#9578)
Loïc Guilloux
2021-09-25
Change: Heading for 13 now (#9573)
Patric Stout
2021-08-17
Feature: [Linkgraph] Prioritize faster routes for passengers, mail and expres...
Nicolas Chappe
2021-07-17
Feature: Persistant rotation of numbered auto/netsave after restart (#9397)
Loïc Guilloux
2021-07-09
Codechange: use the name string in SaveLoad for the name of the Setting as well
Rubidium
2021-07-09
Codechange: access the name of a setting via an accessor function
Rubidium
2021-07-09
Codechange: name a few unnamed settings as to not to have to check for that b...
Rubidium
2021-07-09
Add #9188: netsave now keeps multiple version around, similar to autosave (#9...
Stephan
2021-07-09
Codechange: split settings.ini over several files (#9421)
Patric Stout
2021-07-08
Fix: reduce the amount of debug messages on -dsl=2 (#9420)
Patric Stout
2021-07-06
Codechange: Use a common sub-class for NewGRFMapping chunks
glx22
2021-07-06
Cleanup: Remove now unneeded ChunkHandler members
glx22
2021-07-06
Codechange: Use ChunkHandlers sub-classes
glx22
2021-07-06
Codechange: Use static array of references to ChunkHandler
glx22
2021-07-06
Codechange: Preparation for ChunkHandler subclassing
glx22
2021-07-06
Codechange: split off the settings saveload code from the main settings handl...
Rubidium
2021-07-06
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415)
Loïc Guilloux
2021-07-03
Fix cdb3dd049: GOAL chunk was not using the header for loading (#9409)
Loïc Guilloux
2021-07-02
Codechange: make savegame-version checks more obvious in SlCompanyLiveries::Load
Patric Stout
2021-07-02
Codechange: using "until" in function names can be confusing
Patric Stout
2021-07-02
Cleanup: remove SLE_NULL and friends
Patric Stout
2021-07-02
Add: store headers for chunks with SL_STRUCTLIST
Patric Stout
2021-07-02
Add: store headers for most savegame chunks
Patric Stout
2021-07-02
Feature: framework to make savegames self-descriptive
Patric Stout
2021-06-26
Codechange: instead of "naked" initializer lists, declare the type in the sav...
rubidium42
2021-06-17
Cleanup: simplify some boolean expressions
Rubidium
2021-06-17
Cleanup: use true/false instead of 1/0 where applicable
Rubidium
2021-06-15
Codechange: mark chunks that are not stored as CH_READONLY
Patric Stout
2021-06-15
Change: rework GLOG chunk to be more like the rest
Patric Stout
2021-06-15
Change: rework several CH_RIFF chunks to use CH_ARRAY instead
Patric Stout
2021-06-15
Codechange: add the ability to save/load a std::vector
Patric Stout
2021-06-15
Change: prefix SL_ARR with the length of the array
Patric Stout
2021-06-15
Codechange: make it more obvious SlArray supports SLE_VAR_NULL
Patric Stout
2021-06-15
Codechange: use SL_NULL if you want to store null-bytes or load to nothing
Patric Stout
2021-06-15
Change: switch SL_DEQUE and SL_REFLIST length field to a gamma
Patric Stout
2021-06-15
Change: indicate in the savegame if a SL_STRUCT contains any data
Patric Stout
2021-06-15
Change: store length of SL_STRUCTLIST in the savegame
Patric Stout
2021-06-14
Codechange: use SLE_STRUCT(LIST) for Linkgraph chunks
Patric Stout
2021-06-14
Codechange: move Save/Load functions of same chunk next to each other
Patric Stout
2021-06-14
Codechange: use SLE_STRUCT(LIST) for GameScript chunks
Patric Stout
2021-06-14
Codechange: use as much of STNN code for STNS as possible
Patric Stout
2021-06-14
Codechange: use SLE_STRUCT(LIST) for Station chunks
Patric Stout
2021-06-14
Codechange: use SLE_STRUCT(LIST) for Company chunks
Patric Stout
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