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2017-02-26(svn r27754) -Codechange: Add GetStringTab(), GetStringIndex() and ↵frosch
MakeStringID() to access the structure of StringIDs.
2016-12-25(svn r27709) -Fix-ish: Silence some warnings. (adf88)frosch
2016-10-30(svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) ↵frosch
threads. (JGR)
2016-10-16(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.frosch
2016-10-16(svn r27666) -Codechange: Pass vehicle sprites around using a struct ↵frosch
VehicleSpriteSeq.
2016-09-04(svn r27653) -Fix(r27647): Rename FileOperation enum and values to ↵alberth
SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04(svn r27652) -Fix(r27650): Use the file operation being performed to set the ↵alberth
_sl.action variable.
2016-09-04(svn r27651) -Codechange: Introduce methods for setting the name and title ↵alberth
of _file_to_saveload.
2016-09-04(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and ↵alberth
DetailedFileType.
2016-09-04(svn r27649) -Codechange: Introduce detailed file type enum, rebuild ↵alberth
FiosType with it.
2016-09-04(svn r27639) -Codechange: Also always set the abstract ↵alberth
FileToSaveLoad::filetype when setting a mode.
2016-09-04(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType ↵alberth
function.
2016-09-04(svn r27637) -Codechange: Don't use _saveload_mode for scenario loading ↵alberth
detection.
2016-09-04(svn r27636) -Codechange: Rename FileType to AbstractFileType.alberth
2016-09-04(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure ↵alberth
definitions.
2016-08-15(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.frosch
2016-05-22(svn r27572) -Fix [FS#6442]: Convenience savegame bump to distinguish 1.6 ↵frosch
savegames from 1.5 savegames.
2016-03-01(svn r27518) -Update: Numbersfrosch
2015-06-27(svn r27320) -Codechange: Do not drop order backups when loading a savegame ↵frosch
for replaying.
2015-05-21(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again ↵frosch
during loading.
2015-05-09(svn r27278) -Fix: Handle savegames with an unexpected amount of ↵frosch
industry-builder or NewGRF entity-mapping more gracefully.
2015-04-23(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item ↵frosch
classes not having copy constructors.
2015-03-17(svn r27192) -Change: heading for 1.6 nowfrosch
2015-03-07(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.frosch
2014-10-15(svn r27020) -Cleanup: some coding style consistency improvements (mostly ↵rubidium
spaces)
2014-10-12(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some ↵rubidium
comments
2014-10-08(svn r26978) -Fix (r23609): Typo in game script warning message.peter1138
2014-09-21(svn r26881) -Codechange: bump the savegame versionrubidium
2014-09-21(svn r26880) -Add: stub settings for limiting bridge and map heightrubidium
2014-09-21(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the ↵rubidium
data is now always accessible
2014-09-21(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus ↵rubidium
better alignable
2014-09-21(svn r26876) -Codechange: move 'has bride above' data from m6 to typerubidium
2014-09-21(svn r26875) -Codechange: move TropicZone information from m6 to typerubidium
2014-09-21(svn r26873) -Change: split type_height into a type and height array (ic111)rubidium
2014-09-21(svn r26872) -Change: give the disaster vehicles the same treatment as ↵rubidium
aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
2014-09-21(svn r26866) -Change: make aircraft ascend/descend when they are too close ↵rubidium
to the ground or too far away (based on patch by ic111)
2014-09-20(svn r26864) -Codechange: bring a bit more OO into the disaster vehiclesrubidium
2014-09-20(svn r26863) -Codechange: move a number of Vehicle* functions into the ↵rubidium
Vehicle class
2014-09-14(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects ↵rubidium
that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
2014-09-13(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.frosch
2014-09-07(svn r26802) -Add: Command to set visibility of an engine for a company ↵alberth
(based on patch by Juanjo).
2014-09-07(svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders ↵frosch
and left unreachable items in the pool.
2014-08-22(svn r26753) -Fix: desync due to not always properly restoring game state ↵rubidium
from the savegame
2014-07-21(svn r26700) -Fix [FS#6066]: incorrect saving of order backupsrubidium
2014-06-17(svn r26650) -Fix [FS#6041]: Support save/load chunk lengths of up to (1 << ↵fonsinchen
32) - 1
2014-06-14(svn r26646) -Fix [FS#6041]: Save locations instead of distances in link ↵fonsinchen
graphs to reduce size.
2014-06-09(svn r26636) -Fix [FS#6026-ish]: (memory) size of variables saved for ↵rubidium
disaster vehicles was not correct in saveload description
2014-05-17(svn r26593) -Fix: Goals were saved/loaded with incorrect size.frosch
2014-05-16(svn r26591) -Add: some instrumentation to catch most cases where the wrong ↵rubidium
number of bytes would be written into variables during loading (or read during saving)
2014-05-16(svn r26590) -Fix: possible desync (big/little endian) due to not writing ↵rubidium
complete variables upon saveload