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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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saveload
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Author
2020-05-04
Fix c01a2e2: crash on loading old savegames with invalid animated tile inform...
SamuXarick
2020-05-04
Fix #8108: possible crash on loading TTD savegames with phantom oil rigs
SamuXarick
2020-03-30
Fix #8020: Add missing docking tiles around industry neutral stations
SamuXarick
2020-02-19
Fix #8011, f5381798: Dock tile in TTD savegame was only 2 bytes
glx
2020-02-08
Change: Heading for 1.11 now
glx
2020-02-06
Feature: SLF_HEX to print hexadecimal numbers in the config file
Johannes E. Krause
2020-01-12
Codechange: Cache resolved town, station and industry name strings
Jonathan G Rennison
2020-01-12
Fix #7925: Reset temporary saveload data at the start of loading a savegame i...
frosch
2020-01-05
Fix: When loading old timetabled saves, also reset cached timetable duration
Charles Pigott
2020-01-05
Fix #7587: Crash when loading saves with waypoints with invalid locations
Charles Pigott
2019-12-28
Feature: Configurable game ending year
Niels Martin Hansen
2019-12-21
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
glx
2019-12-21
Codechange: Replace story related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_ROADSTOPS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_OBJECTS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_STORAGES with range-based for loops
glx
2019-12-21
Codechange: Replace vehicle related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace order related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace linkgraph related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_GROUPS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_GOALS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_CARGOPACKETS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_ENGINE_RENEWS with range-based for loops
glx
2019-12-21
Codechange: Replace station related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
glx
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-10-19
Fix: Bump savegame version
Jack Baron
2019-09-29
Fix: Some typos found using codespell
JMcKiern
2019-06-30
Feature: Multi-tile docks and docking points.
peter1138
2019-05-11
Change: Limit memory allocations for each Squirrel instance
Niels Martin Hansen
2019-05-10
Fix #7577: Check if linkgraph station index is valid before dereferencing. (#...
PeterN
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-04-29
Fix 5db883f: Railtype bits were moved too late, leading to rails under bridge...
Charles Pigott
2019-04-29
Fix #6507: Don't try to load invalid depots from older savegames
Charles Pigott
2019-04-29
Cleanup: Delete GetSavegameType function since it's been commented out since ...
Charles Pigott
2019-04-29
Fix: Crash when attempting to load old save game with GRFs set
Charles Pigott
2019-04-29
Codechange: Remove PauseModeByte
Charles Pigott
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-29
Codechange: Remove RailTypeByte type
Charles Pigott
2019-04-29
Codechange: Remove TownLayoutByte type
Charles Pigott
2019-04-29
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
Charles Pigott
2019-04-15
Codechange: Replace SmallStackSafeStackAlloc with std::array.
Michael Lutz
2019-04-13
Cleanup: Fix alignment after NULL -> nullptr change.
peter1138
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
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