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2019-03-09Feature: Non-rectangular sparse station catchment area.Peter Nelson
2019-03-08Add: Road vehicle path cache. (#7261)PeterN
2019-03-08Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept ↵PeterN
cargo to/from their neutral station. (#7234) This change is a controlled by a game setting, located under Environment -> Industries which allows toggling the behaviour. It defaults to enabled. "Company stations can serve industries with attached neutral stations" When enabled, industries with attached neutral station (such as Oil Rigs) may also be served by company-owned stations built nearby. This is the traditional behaviour. When disabled, these industries may only be served by their neutral station. Any nearby company-owned stations won't be able to serve them, nor will the neutral station serve anything else other than the industry.
2019-03-08Change: Add configurable curve penalty for ships.Peter Nelson
2019-03-04Add: Option for population-linear town cargo generationNiels Martin Hansen
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm. The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist. The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm. Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-03Change: Heading for 1.10 now (#7319)frosch
2019-02-13Change: Use SlErrorCorrupt() on pool index error when loading a savegame, ↵PeterN
instead of terminating. (#7219)
2019-02-08Codechange: Make the style of MakeVoid calls uniform (#7192)Gabda
2019-02-04Fix #6803: CargoMonitorID bit packing updated to handle 64 cargo types.Peter Nelson
This requires a saveload bump to change the bitpacking on loading older saves.
2019-02-04Change: Make ships stop in locks to move up/down instead of following the slope.Peter Nelson
2019-02-04Fix #7119: When rotating a ship, apply an additional offset to avoid ↵Peter Nelson
movement glitch.
2019-02-03Codechange: Separate gamelog revision length from network revision lengthNiels Martin Hansen
2019-02-02Codechange: Change from numeric to descriptive SLV enum labels for last entries.Peter Nelson
2019-02-02Codechange: Additional type safety for saveload version variables.Peter Nelson
2019-02-02Codechange: Convert saveload numbers to enum values.Peter Nelson
(This was mostly achieved with a few in-place regexes)
2019-02-02Codechange: Make saveload version upper bound exclusive, i.e. version object ↵Peter Nelson
was removed instead of version object last appeared.
2019-01-31Feature: Group liveries, and livery window usability enhancements. (#7108)PeterN
* Change: Replace checkbox in livery selection window with Default option in drop down selection. This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired. * Feature: Add vehicle group liveries.
2019-01-30Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.Peter Nelson
The original translation functionality hasn't been used since 2007.
2019-01-24Change: Make ships stop and change direction slowly instead of instantly ↵Peter Nelson
turning.
2019-01-19Change: Add path cache for ships.Peter Nelson
2019-01-19Change: Add ability to save/load std::deque<> containers.Peter Nelson
2018-11-03Add: NewGRF support for 16-in-16-out industriesNiels Martin Hansen
2018-11-03Add: Industries can produce and accept up to 16 different cargoesNiels Martin Hansen
2018-10-31Fix: Remove various dead or unnecessary assignmentsCharles Pigott
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-09-02Feature: [NewGRF] Increase size of persistent storage to 256.Michael Lutz
2018-07-26Change: Extend rail types to 64 (6 bit storage)Peter Nelson
2018-07-26Change: Move rail type bits from m3 to m8.Peter Nelson
2018-07-26Change: Extend map array by 2 bytes with a uint16.Peter Nelson
2018-06-27Codechange: lengthof is not defined for runtime-length strings, use sizeof ↵Charles Pigott
instead
2018-06-27Codechange: Silence -Wclass-memaccess warnings with GCC8Charles Pigott
2018-06-26Change: Increase cargo type limit to 64.PeterN
2018-05-22Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)PeterN
The value is either unused or always the same as this->direction.
2018-05-21Change: Add CargoTypes type for cargo masks. (#6790)PeterN
2018-05-19Change: Available railtypes is always calculated on load, so no need to load ↵PeterN
value for old savegames (#6782)
2018-05-02Change: Switch town growth rate and counter to actual game ticks (#6763)Pavel Stupnikov
2018-04-30Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.J0an Josep
2018-04-15Codechange: Use a SmallVec for the animated tile list instead of replicating ↵Michael Lutz
most of the logic.
2018-03-14(svn r27990) -Update: Docsfrosch
2018-03-11(svn r27978) -Fix [FS#6673] (r18541): Store the map variety setting in the ↵frosch
samegame like the other mapgen settings, so restarting maps considers it. (Samu)
2017-10-25(svn r27929) -Cleanup: Remove unused Industry::random_triggersfrosch
2017-08-13(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)frosch
2017-03-24(svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display ↵peter1138
to group vehicle list (mtm, JGR)
2017-03-13(svn r27793) -Fix [FS#6450]: Use of uninitialised variable cause lzo to ↵peter1138
fail. Add check for error status.
2017-03-11(svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish ↵frosch
1.7 savegames from 1.6 savegames.
2017-03-07(svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which ↵frosch
contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options.
2017-03-05(svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR)fonsinchen
2017-02-26(svn r27760) -Change: Enable realisitic train and road vehicle acceleration ↵frosch
by default.
2017-02-26(svn r27757) -Change: Make StringID 32bit.frosch
2017-02-26(svn r27756) -Codechange: Add StringTab enumfrosch