Age | Commit message (Collapse) | Author |
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and unify the relation objects have to towns
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-> OpenTTD spec mappings
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actually movable; e.g. HQ and owned land are pretty movable.
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(SirkoZ)
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is set to invalid
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station struct and use it to rotate hangar tiles
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statemachine, store the layout number
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never used
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bitmask/bitset
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palette for NewGRFs
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fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
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to be declared in advance
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missed :)
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VARDEF and put them in a more logical location
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VARDEF and put them in a more logical location
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"base" unit for aircraft speeds
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useless zeros
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savegame (including intro game) one tried to save a game (including autosave) and that failed (very) early on because it couldn't open the file for writing all pointers would be converted to NULLs which then causes corrupted game states
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warnings into account
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indeterministically due to non-zeroed memory allocation. Thanks smatz.
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separate struct.
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checking savegames (empty for now).
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GRFConfig and move the GameLog operations directly to AfterLoad().
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