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2009-03-21(svn r15799) -Codechange: Save rail type label list to savegame and perform ↵peter1138
mapping on load if necessary.
2009-03-15(svn r15727) -Codechange: apply coding style to namegen arrayssmatz
-Fix (r1307): missing comma in _name_original_english_4
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-14(svn r15711) -Codechange: lots of whitespace cleanup/fixesrubidium
2009-03-12(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be ↵belugas
generated in the generate world window to be customized. Some warnings: -the maximum number of towns to be accepted is set to 5000 -the minimum number of towns to be accepted is set to 1 -the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail. -setting a custom number of town will change your difficulty settings to custom as well
2009-03-11(svn r15678) -Fix (r15676): crash when (re)applying newgrf settingsrubidium
2009-03-11(svn r15676) -Codechange: remove the need for BeginVehicleMove and merge ↵rubidium
VehiclePositionChanged and EndVehicleMove.
2009-03-11(svn r15672) -Codechange: (left,right,top,bottom)_coord -> ↵rubidium
coord.(left,right,top,bottom), i.e. use Rect.
2009-03-08(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give ↵frosch
the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
2009-03-08(svn r15642) -Codechange: use a default parameter value in ↵smatz
CalcClosestTownFromTile
2009-03-06(svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns.rubidium
2009-03-04(svn r15610) -Change: allow loading of heightmaps and savegames (any form) ↵rubidium
that are in .tar files
2009-03-02(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵rubidium
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors.
2009-02-26(svn r15588) -Fix: change owner of waypoints and deleted stations when ↵smatz
merging companies or when a company benkrupts
2009-02-25(svn r15584) -Codechange: Move several variables from variables.h to more ↵yexo
appropriate headers.
2009-02-20(svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a ↵rubidium
non-existing AI when joining a server. In other words: you can join network servers again.
2009-02-20(svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ).yexo
2009-02-19(svn r15525) -Fix: Don't try to find the AIs the server runs when joining a ↵yexo
mp server.
2009-02-16(svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and ↵smatz
full_load_any in a different way, savegame conversion wasn't working for them
2009-02-09(svn r15436) -Codechange: Return index of station spec within station class ↵peter1138
as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-09(svn r15423) -Codechange: split widget related types to their own header and ↵rubidium
add a bit of type strictness.
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-02-08(svn r15407) -Codechange: When loading a save game with an invalid pool ↵peter1138
index, report the problem (invalid index) rather than an impossible symptom (too many items), and report it in game instead of causing a crash.
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-01(svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the ↵frosch
front vehicles just like it is done on construction.
2009-02-01(svn r15303) -Fix (r12381): desync if a GRF used town's last month max. ↵smatz
pass/mail
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-28(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ ↵belugas
object, in order to keep the Unmovable type free of any irrelevant data
2009-01-27(svn r15287) -Cleanup: some code style, remove erroneous comment.rubidium
-Document: the fact that zlib reads uninitialised data (valgrind notices this) and that it won't be fixed in zlib and that we can't do anything about it except ignoring it.
2009-01-25(svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flagssmatz
2009-01-25(svn r15272) -Codechange: Check that engine types of vehicles are valid and ↵peter1138
for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required.
2009-01-24(svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymoresmatz
2009-01-24(svn r15256) -Fix (r15027): use of uninitialised variable while ↵smatz
saving/loading game with AIs
2009-01-24(svn r15251) -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' ↵smatz
state instead of 'stopped' (this problem doesn't affect trains in depot)
2009-01-24(svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from ↵smatz
'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123)
2009-01-23(svn r15248) -Fix [FS#2561]: we require v->cur_speed to be zero for wagons ↵smatz
and non-front engines
2009-01-23(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in ↵Yexo
the config file or the savegame.
2009-01-23(svn r15230) -Fix (r1): aircraft could have zero speed while in air after ↵smatz
loading old savegame
2009-01-23(svn r15227) -Fix [FS#2571](r1): aircraft could be 'loading in the air' ↵smatz
after converting old savegames
2009-01-23(svn r15223) -Codechange: move GetOldTownName to oldloader_sl.cpp as it is ↵smatz
specific to loading of TTO/TTD savegames
2009-01-23(svn r15220) -Fix (r15216): signedness warningrubidium
2009-01-23(svn r15219) -Fix (r15216): MSVC failed to find the proper casts.Yexo
2009-01-23(svn r15216) -Feature: native support for Transport Tycoon (Original) ↵smatz
savegames. Based on SVXConverter's source code and documentation by Roman Vetter
2009-01-22(svn r15211) -Fix (r15190): loading of TTD savegames was brokensmatz
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-21(svn r15189) -Cleanup: remove unused includessmatz
2009-01-21(svn r15183) -Fix: stand-alone rail tiles with invalid owner were not ↵smatz
removed. Also, make the whole check a bit more intelligent.
2009-01-20(svn r15181) -Fix (r15180): of course it is enough to update aircraft once...smatz
2009-01-20(svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after ↵smatz
updating airport_type of oil rigs