Age | Commit message (Collapse) | Author |
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non-existing AI when joining a server. In other words: you can join network servers again.
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mp server.
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full_load_any in a different way, savegame conversion wasn't working for them
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as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
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color and colour.
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add a bit of type strictness.
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except where it's used for backward compatability.
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index, report the problem (invalid index) rather than an impossible symptom (too many items), and report it in game instead of causing a crash.
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road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
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front vehicles just like it is done on construction.
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pass/mail
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object, in order to keep the Unmovable type free of any irrelevant data
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-Document: the fact that zlib reads uninitialised data (valgrind notices this) and that it won't be fixed in zlib and that we can't do anything about it except ignoring it.
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for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required.
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saving/loading game with AIs
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state instead of 'stopped' (this problem doesn't affect trains in depot)
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'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123)
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and non-front engines
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the config file or the savegame.
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loading old savegame
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after converting old savegames
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specific to loading of TTO/TTD savegames
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savegames. Based on SVXConverter's source code and documentation by Roman Vetter
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removed. Also, make the whole check a bit more intelligent.
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updating airport_type of oil rigs
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(from very old savegames) failed
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fixed again in r12948 in a cleaner way
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oldloader.cpp, shuffle the code a bit
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generalisation.
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"competitor intelligence" from the difficulty options because they already were unused.
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-Fix (r15144): it wasn't safe at all, but the code broken code isn't needed anymore
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determining old savegame name
Note this can't happen in current code
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converting from TTD savegames
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TTD(P) savegames
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