Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-13 | (svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or ↵ | Yexo | |
library fails to compile when loading a savegame | |||
2010-03-12 | (svn r19392) -Codechange: Increase the maximum size of a TileArea. | terkhen | |
2010-03-10 | (svn r19382) -Fix (r19381): don't break savegame version 139 | yexo | |
2010-03-10 | (svn r19381) -Fix [FS#3670] (r19198): airport size wasn't properly stored in ↵ | yexo | |
the savegame | |||
2010-03-10 | (svn r19380) -Fix [FS#3678] (r19322): updating the id of the oilrig airport ↵ | yexo | |
should be done earlier as it can be used by newgrf code | |||
2010-03-06 | (svn r19346) -Feature: Configurable slope steepness for road vehicles from ↵ | terkhen | |
0% to 10%, default is 7%. | |||
2010-03-06 | (svn r19345) -Feature: Realistic acceleration for road vehicles. | terkhen | |
2010-03-06 | (svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle. | terkhen | |
-Add: Required acceleration functions at RoadVehicle. | |||
2010-03-06 | (svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle. | terkhen | |
-Codechange: Move GetSlopeResistance to GroundVehicle. | |||
2010-03-05 | (svn r19322) -Codechange: change the id of the oilrig airport from 15 to 9 | yexo | |
2010-02-25 | (svn r19256) -Codechange: use a constructor/destructor for GRFConfig to make ↵ | yexo | |
sure all members are properly initialized | |||
2010-02-25 | (svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of ↵ | yexo | |
subclassing it | |||
2010-02-24 | (svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit | smatz | |
2010-02-22 | (svn r19198) -Codechange: store the size of stations in savegames | yexo | |
2010-02-10 | (svn r19090) -Codechange: some comment coding style fixes | rubidium | |
2010-02-10 | (svn r19081) -Codechange: make it possible to disable compilation of the ↵ | rubidium | |
AI+Squirrel | |||
2010-02-06 | (svn r19044) -Codechange: don't load the 'new game' NewGRFs when you're ↵ | rubidium | |
certain the savegame wouldn't have been saved with them, i.e. don't load the 'new game' NewGRFs for TTO savegames. | |||
2010-02-05 | (svn r19022) -Fix (r18770): loading old (0.1-ish) savegames failed | rubidium | |
2010-02-05 | (svn r19021) -Fix [FS#3570]: don't NULL the pointers when saving the ↵ | rubidium | |
savegame on an error during saving; the savegame is still valid | |||
2010-01-29 | (svn r18954) -Fix (r18952): missing 'inline' | smatz | |
2010-01-29 | (svn r18952) -Fix (r18950): loading recent (=newer then title game) ↵ | yexo | |
savegames failed | |||
2010-01-29 | (svn r18944) -Change [FS#3232]: use the highest version of an AI that can ↵ | yexo | |
load the AI data from a savegame instead of the exact same version | |||
2010-01-28 | (svn r18942) -Feature [FS#2678]: add a setting to reduce/disable aircraft ↵ | yexo | |
crashes | |||
2010-01-24 | (svn r18912) -Codechange: free up a bunch of airporttile ids by using the ↵ | yexo | |
tile animation frame | |||
2010-01-23 | (svn r18904) -Fix: Writing LZO-compressed savegames would produce invalid ↵ | michi_cc | |
files and potentially overwrite memory. | |||
2010-01-16 | (svn r18831) -Change [FS#3537]: do not go into the crashlog handler in case ↵ | rubidium | |
loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report | |||
2010-01-15 | (svn r18812) -Codechange: make some functions in train.h functions of Train. | rubidium | |
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2010-01-10 | (svn r18775) -Fix (r18769): non-LZO code used LZO defines, also replace ↵ | rubidium | |
#define with static const uint and add some documentation. | |||
2010-01-10 | (svn r18772) -Feature-ish: allow user customisable compression levels for ↵ | rubidium | |
the zlib compression | |||
2010-01-10 | (svn r18771) -Codechange: minor cleanups in saveload code | rubidium | |
2010-01-10 | (svn r18770) -Fix-ish: don't allow the memory saveload format to be chosen ↵ | rubidium | |
for savegames; it's utterly useless to make a snapshot in memory and then throw that away without doing anything with it. | |||
2010-01-10 | (svn r18769) -Codechange: replace MiniLZO with the real library. If you're ↵ | rubidium | |
using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed. | |||
2010-01-09 | (svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal ↵ | rubidium | |
wait counter; sometimes they might get into eachother's way | |||
2010-01-09 | (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug ↵ | rubidium | |
window) when they were randomly chosen | |||
2010-01-04 | (svn r18719) -Feature: don't delete the rough/rocky status of a tile when ↵ | yexo | |
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline | |||
2010-01-04 | (svn r18717) -Codechange: use TileArea in industry instead of three separate ↵ | rubidium | |
variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry. | |||
2010-01-03 | (svn r18703) -Feature-ish: allow virtually paying a percentage of the leg ↵ | rubidium | |
profit in feeder chains. This to give the user a better chance to get a feeder system without "losses". | |||
2010-01-02 | (svn r18689) -Codechange: move the looping over chunkhandlers code to a macro | rubidium | |
2010-01-02 | (svn r18688) -Cleanup: remove some unused code/constants | rubidium | |
2010-01-02 | (svn r18686) -Fix [FS#3470]: in some cases _sl.chs is used when not ↵ | rubidium | |
initialised. As _sl.chs always refers to a single table when initialised replace _sl.chs with the actual table | |||
2010-01-01 | (svn r18683) -Fix: it's not an other | rubidium | |
2009-12-31 | (svn r18674) -Feature (FS#3459): Configurable slope steepness for trains ↵ | peter1138 | |
from 0% to 10%, default is 3% as before (mostly by Terkhen) | |||
2009-12-25 | (svn r18634) -Revert (r16808): the fix doesn't work in all cases | rubidium | |
-Fix [FS#3421] (r16838): crash when invalid pointers are left due to saveload failing at e.g. decompressing the savegame | |||
2009-12-17 | (svn r18522) -Feature: add the possibility to not make new tree tiles in-game | rubidium | |
2009-12-16 | (svn r18515) -Change: make it visible when you're to pass the next signal on ↵ | rubidium | |
danger and possible to cancel it -Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually. | |||
2009-12-15 | (svn r18506) -Fix [FS#3368]: no error message was created for the first ↵ | rubidium | |
fatal NewGRF error. | |||
2009-12-13 | (svn r18486) -Fix: when switching language and you're getting a different ↵ | rubidium | |
font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap) | |||
2009-12-13 | (svn r18481) -Codechange: unify the curve pathfinder penalty defaults; 0.01 ↵ | rubidium | |
tile won't make a dent, 3 tiles might be a bit too much -Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties. | |||
2009-12-04 | (svn r18404) -Codechange: link drive through stops better together | rubidium | |
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together |