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2010-03-13(svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or ↵Yexo
library fails to compile when loading a savegame
2010-03-12(svn r19392) -Codechange: Increase the maximum size of a TileArea.terkhen
2010-03-10(svn r19382) -Fix (r19381): don't break savegame version 139yexo
2010-03-10(svn r19381) -Fix [FS#3670] (r19198): airport size wasn't properly stored in ↵yexo
the savegame
2010-03-10(svn r19380) -Fix [FS#3678] (r19322): updating the id of the oilrig airport ↵yexo
should be done earlier as it can be used by newgrf code
2010-03-06(svn r19346) -Feature: Configurable slope steepness for road vehicles from ↵terkhen
0% to 10%, default is 7%.
2010-03-06(svn r19345) -Feature: Realistic acceleration for road vehicles.terkhen
2010-03-06(svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle.terkhen
-Add: Required acceleration functions at RoadVehicle.
2010-03-06(svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle.terkhen
-Codechange: Move GetSlopeResistance to GroundVehicle.
2010-03-05(svn r19322) -Codechange: change the id of the oilrig airport from 15 to 9yexo
2010-02-25(svn r19256) -Codechange: use a constructor/destructor for GRFConfig to make ↵yexo
sure all members are properly initialized
2010-02-25(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of ↵yexo
subclassing it
2010-02-24(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bitsmatz
2010-02-22(svn r19198) -Codechange: store the size of stations in savegamesyexo
2010-02-10(svn r19090) -Codechange: some comment coding style fixesrubidium
2010-02-10(svn r19081) -Codechange: make it possible to disable compilation of the ↵rubidium
AI+Squirrel
2010-02-06(svn r19044) -Codechange: don't load the 'new game' NewGRFs when you're ↵rubidium
certain the savegame wouldn't have been saved with them, i.e. don't load the 'new game' NewGRFs for TTO savegames.
2010-02-05(svn r19022) -Fix (r18770): loading old (0.1-ish) savegames failedrubidium
2010-02-05(svn r19021) -Fix [FS#3570]: don't NULL the pointers when saving the ↵rubidium
savegame on an error during saving; the savegame is still valid
2010-01-29(svn r18954) -Fix (r18952): missing 'inline'smatz
2010-01-29(svn r18952) -Fix (r18950): loading recent (=newer then title game) ↵yexo
savegames failed
2010-01-29(svn r18944) -Change [FS#3232]: use the highest version of an AI that can ↵yexo
load the AI data from a savegame instead of the exact same version
2010-01-28(svn r18942) -Feature [FS#2678]: add a setting to reduce/disable aircraft ↵yexo
crashes
2010-01-24(svn r18912) -Codechange: free up a bunch of airporttile ids by using the ↵yexo
tile animation frame
2010-01-23(svn r18904) -Fix: Writing LZO-compressed savegames would produce invalid ↵michi_cc
files and potentially overwrite memory.
2010-01-16(svn r18831) -Change [FS#3537]: do not go into the crashlog handler in case ↵rubidium
loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report
2010-01-15(svn r18812) -Codechange: make some functions in train.h functions of Train.rubidium
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-10(svn r18775) -Fix (r18769): non-LZO code used LZO defines, also replace ↵rubidium
#define with static const uint and add some documentation.
2010-01-10(svn r18772) -Feature-ish: allow user customisable compression levels for ↵rubidium
the zlib compression
2010-01-10(svn r18771) -Codechange: minor cleanups in saveload coderubidium
2010-01-10(svn r18770) -Fix-ish: don't allow the memory saveload format to be chosen ↵rubidium
for savegames; it's utterly useless to make a snapshot in memory and then throw that away without doing anything with it.
2010-01-10(svn r18769) -Codechange: replace MiniLZO with the real library. If you're ↵rubidium
using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed.
2010-01-09(svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal ↵rubidium
wait counter; sometimes they might get into eachother's way
2010-01-09(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug ↵rubidium
window) when they were randomly chosen
2010-01-04(svn r18719) -Feature: don't delete the rough/rocky status of a tile when ↵yexo
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
2010-01-04(svn r18717) -Codechange: use TileArea in industry instead of three separate ↵rubidium
variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
2010-01-03(svn r18703) -Feature-ish: allow virtually paying a percentage of the leg ↵rubidium
profit in feeder chains. This to give the user a better chance to get a feeder system without "losses".
2010-01-02(svn r18689) -Codechange: move the looping over chunkhandlers code to a macrorubidium
2010-01-02(svn r18688) -Cleanup: remove some unused code/constantsrubidium
2010-01-02(svn r18686) -Fix [FS#3470]: in some cases _sl.chs is used when not ↵rubidium
initialised. As _sl.chs always refers to a single table when initialised replace _sl.chs with the actual table
2010-01-01(svn r18683) -Fix: it's not an otherrubidium
2009-12-31(svn r18674) -Feature (FS#3459): Configurable slope steepness for trains ↵peter1138
from 0% to 10%, default is 3% as before (mostly by Terkhen)
2009-12-25(svn r18634) -Revert (r16808): the fix doesn't work in all casesrubidium
-Fix [FS#3421] (r16838): crash when invalid pointers are left due to saveload failing at e.g. decompressing the savegame
2009-12-17(svn r18522) -Feature: add the possibility to not make new tree tiles in-gamerubidium
2009-12-16(svn r18515) -Change: make it visible when you're to pass the next signal on ↵rubidium
danger and possible to cancel it -Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually.
2009-12-15(svn r18506) -Fix [FS#3368]: no error message was created for the first ↵rubidium
fatal NewGRF error.
2009-12-13(svn r18486) -Fix: when switching language and you're getting a different ↵rubidium
font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap)
2009-12-13(svn r18481) -Codechange: unify the curve pathfinder penalty defaults; 0.01 ↵rubidium
tile won't make a dent, 3 tiles might be a bit too much -Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties.
2009-12-04(svn r18404) -Codechange: link drive through stops better togetherrubidium
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together