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AgeCommit message (Expand)Author
2019-03-26Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...Henry Wilson
2019-03-26Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_...Henry Wilson
2019-03-26Codechange: Replace SmallVector::Length() with std::vector::size()Henry Wilson
2019-03-26Codechange: Replace SmallVector::Clear() with std::vector::clear()Henry Wilson
2019-03-24Change: Bump savegame version for tree tile water class conversion.Peter Nelson
2019-03-24Fix #7400: Water class for tree tiles was not converted for old saves prevent...Peter Nelson
2019-03-24Codechange: Use override specifer for overriding member declarationsHenry Wilson
2019-03-16Remove: OPFCharles Pigott
2019-03-11Codechange: liblzma is called liblzma, how ever strange that might bePatric Stout
2019-03-09Codechange: Make a merged k-d tree index of all viewport signsNiels Martin Hansen
2019-03-09Codechange: Make a k-d tree index of stationsNiels Martin Hansen
2019-03-09Codechange: Make a k-d tree index of townsNiels Martin Hansen
2019-03-09Feature: Non-rectangular sparse station catchment area.Peter Nelson
2019-03-08Add: Road vehicle path cache. (#7261)PeterN
2019-03-08Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept c...PeterN
2019-03-08Change: Add configurable curve penalty for ships.Peter Nelson
2019-03-04Add: Option for population-linear town cargo generationNiels Martin Hansen
2019-03-03Change: Heading for 1.10 now (#7319)frosch
2019-02-13Change: Use SlErrorCorrupt() on pool index error when loading a savegame, ins...PeterN
2019-02-08Codechange: Make the style of MakeVoid calls uniform (#7192)Gabda
2019-02-04Fix #6803: CargoMonitorID bit packing updated to handle 64 cargo types.Peter Nelson
2019-02-04Change: Make ships stop in locks to move up/down instead of following the slope.Peter Nelson
2019-02-04Fix #7119: When rotating a ship, apply an additional offset to avoid movement...Peter Nelson
2019-02-03Codechange: Separate gamelog revision length from network revision lengthNiels Martin Hansen
2019-02-02Codechange: Change from numeric to descriptive SLV enum labels for last entries.Peter Nelson
2019-02-02Codechange: Additional type safety for saveload version variables.Peter Nelson
2019-02-02Codechange: Convert saveload numbers to enum values.Peter Nelson
2019-02-02Codechange: Make saveload version upper bound exclusive, i.e. version object ...Peter Nelson
2019-01-31Feature: Group liveries, and livery window usability enhancements. (#7108)PeterN
2019-01-30Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.Peter Nelson
2019-01-24Change: Make ships stop and change direction slowly instead of instantly turn...Peter Nelson
2019-01-19Change: Add path cache for ships.Peter Nelson
2019-01-19Change: Add ability to save/load std::deque<> containers.Peter Nelson
2018-11-03Add: NewGRF support for 16-in-16-out industriesNiels Martin Hansen
2018-11-03Add: Industries can produce and accept up to 16 different cargoesNiels Martin Hansen
2018-10-31Fix: Remove various dead or unnecessary assignmentsCharles Pigott
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-09-02Feature: [NewGRF] Increase size of persistent storage to 256.Michael Lutz
2018-07-26Change: Extend rail types to 64 (6 bit storage)Peter Nelson
2018-07-26Change: Move rail type bits from m3 to m8.Peter Nelson
2018-07-26Change: Extend map array by 2 bytes with a uint16.Peter Nelson
2018-06-27Codechange: lengthof is not defined for runtime-length strings, use sizeof in...Charles Pigott
2018-06-27Codechange: Silence -Wclass-memaccess warnings with GCC8Charles Pigott
2018-06-26Change: Increase cargo type limit to 64.PeterN
2018-05-22Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)PeterN
2018-05-21Change: Add CargoTypes type for cargo masks. (#6790)PeterN
2018-05-19Change: Available railtypes is always calculated on load, so no need to load ...PeterN
2018-05-02Change: Switch town growth rate and counter to actual game ticks (#6763)Pavel Stupnikov
2018-04-30Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.J0an Josep
2018-04-15Codechange: Use a SmallVec for the animated tile list instead of replicating ...Michael Lutz