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2009-07-10(svn r16785) -Codechange: make ships going to buoys use OT_GOTO_WAYPOINT toorubidium
2009-07-04(svn r16735) -Codechange: had_vehicle_of_type only stored 7 bits, all less ↵rubidium
that bit 7... but it was a word wasting space etc.
2009-07-02(svn r16723) -Codechange: make GetNextArticPart(), GetLastEnginePart(), ↵smatz
GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train
2009-07-02(svn r16722) -Codechange: unify the naming of the Is/Set/HasArticulatedPart ↵rubidium
functions
2009-07-02(svn r16721) -Codechange: make Is/SetRoadVehicleFront, ↵rubidium
Is/Set/HasArticulatedPart member of RoadVehicle.
2009-07-02(svn r16720) -Codechange: make Set/ClearFrontEngine(), ↵smatz
Set/ClearArticulatedPart(), Set/ClearWagon(), Set/ClearEngine(), Set/ClearFreeWagon() and Set/ClearMultiheaded() members of Train
2009-07-01(svn r16719) -Codechange: make IsArticulatedPart(), IsTrainEngine(), ↵smatz
IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
2009-07-01(svn r16718) -Codechange: make IsFreeWagon() member of Trainsmatz
2009-07-01(svn r16717) -Codechange: make IsFrontEngine() member of Trainsmatz
2009-07-01(svn r16715) -Codechange: add attribute to assert_compile(), so it doesn't ↵smatz
warn when used inside function
2009-07-01(svn r16714) -Codechange: use pool-like accessors for Subsidysmatz
2009-07-01(svn r16711) -Codechange: use FOR_ALL_SUBSIDIES macro when iterating over ↵smatz
all subsidies
2009-07-01(svn r16710) -Fix: invalidate subsidies with invalid source or destination ↵smatz
when converting older savegames
2009-07-01(svn r16709) -Fix [FS#2994]: the list of animated tiles could have ↵rubidium
duplicates (only for old savegames) and tiles that weren't animated
2009-06-29(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for ↵rubidium
whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others: * cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder) * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
2009-06-26(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide ↵smatz
_house_specs[]
2009-06-26(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()smatz
2009-06-26(svn r16664) -Codechange: move house-related stuff from town.h and ↵smatz
town_type.h to separate files
2009-06-25(svn r16654) -Codechange: cache industries in station's coverage area ↵smatz
instead of searching them everytime payment is made
2009-06-24(svn r16651) -Fix: When there is no AI version that can load data from the ↵yexo
savegame, load the latest version of the same AI instead of a random AI.
2009-06-24(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()smatz
2009-06-23(svn r16640) -Codechange: move roadstop stuff to separate filessmatz
2009-06-23(svn r16632) -Codechange: rename Town::flags12 to Town::flagssmatz
2009-06-23(svn r16631) -Fix (r1826)(r1881)(r9613): loading of some town data from old ↵smatz
savegames was broken
2009-06-18(svn r16596) -Fix (r16378): there were several hundreds of empty signs above ↵smatz
tile 0 after loading TTO/TTD savegame
2009-06-17(svn r16586) -Codechange: don't store lifelength in the savegame; it can ↵rubidium
easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
2009-06-13(svn r16572) -Codechange: also catch FPEs in saveload and the warning about ↵rubidium
missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing.
2009-06-10(svn r16559) -Codechange: introduce Company::IsValidAiID() and ↵smatz
Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-06-10(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT ↵smatz
as bitmasks
2009-06-06(svn r16527) -Codechange: use static member functions instead of simple ↵smatz
casts when converting Vehicle to specialised vehicle types. Includes safety check
2009-06-06(svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so ↵frosch
they can head for somewhere else instead of stumbling over a ghost.
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-26(svn r16446) -Fix (r16378): 'cast to pointer from integer of different size' ↵glx
warning
2009-05-26(svn r16442) -Codechange: use new Vehicle accessors at more placessmatz
2009-05-26(svn r16441) -Codechange: new class SpecializedVehicle used as superclass ↵smatz
for all vehicle types
2009-05-26(svn r16439) -Change: Make the default vehicle servicing settings ↵yexo
company-based settings, so in a multiplayer game everyone can change them.
2009-05-26(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be ↵rubidium
reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
2009-05-23(svn r16407) -Fix [FS#2913]: set CargoPacket::source to INVALID_STATION when ↵smatz
source station is deleted
2009-05-23(svn r16403) -Codechange: move code related to subsidies to separate filesmatz
2009-05-23(svn r16394) -Codechange: move (NewGRF) cache variables into a separate ↵rubidium
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
2009-05-22(svn r16393) -Codechange: move VehicleRail to Train.rubidium
2009-05-22(svn r16392) -Codechange: move some variables (the ones that aren't caches) ↵rubidium
from VehicleRail to Train
2009-05-22(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.rubidium
2009-05-22(svn r16390) -Codechange: move u.road to RoadVehicle.rubidium
2009-05-22(svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriaterubidium
2009-05-22(svn r16388) -Codechange: move u.air to Aircraftrubidium
2009-05-22(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriaterubidium
2009-05-22(svn r16385) -Codechange: move u.disaster to DisasterVehicle.rubidium
2009-05-22(svn r16384) -Codechange: move u.effect to EffectVehiclerubidium
2009-05-22(svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle.rubidium