summaryrefslogtreecommitdiff
path: root/src/saveload
AgeCommit message (Expand)Author
2021-06-17Cleanup: simplify some boolean expressionsRubidium
2021-06-17Cleanup: use true/false instead of 1/0 where applicableRubidium
2021-06-15Codechange: mark chunks that are not stored as CH_READONLYPatric Stout
2021-06-15Change: rework GLOG chunk to be more like the restPatric Stout
2021-06-15Change: rework several CH_RIFF chunks to use CH_ARRAY insteadPatric Stout
2021-06-15Codechange: add the ability to save/load a std::vectorPatric Stout
2021-06-15Change: prefix SL_ARR with the length of the arrayPatric Stout
2021-06-15Codechange: make it more obvious SlArray supports SLE_VAR_NULLPatric Stout
2021-06-15Codechange: use SL_NULL if you want to store null-bytes or load to nothingPatric Stout
2021-06-15Change: switch SL_DEQUE and SL_REFLIST length field to a gammaPatric Stout
2021-06-15Change: indicate in the savegame if a SL_STRUCT contains any dataPatric Stout
2021-06-15Change: store length of SL_STRUCTLIST in the savegamePatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for Linkgraph chunksPatric Stout
2021-06-14Codechange: move Save/Load functions of same chunk next to each otherPatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for GameScript chunksPatric Stout
2021-06-14Codechange: use as much of STNN code for STNS as possiblePatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for Station chunksPatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for Company chunksPatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for Town chunksPatric Stout
2021-06-14Codechange: remove the special station/vehicle code from SaveLoadPatric Stout
2021-06-14Codechange: ability to store structs and list of structs in savegamesPatric Stout
2021-06-13Fix 81062163: for (really) old games, station bus/truck station cache was not...Patric Stout
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-06-10Feature: Configurable subsidy durationTyler Trahan
2021-06-10Codechange: rework CHTS-chunk save/load to be more like the othersPatric Stout
2021-06-10Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" partPatric Stout
2021-06-10Codechange: refactor SlList to use SlStorageHelperPatric Stout
2021-06-10Codechange: refactor SlDequeueHelper to work with unsigned and be more genericPatric Stout
2021-06-10Codechange: use wrappers to get Var[Mem|File]Type, instead of GB()Patric Stout
2021-06-10Codechange: move GetVariableAddress inside SlObjectMemberPatric Stout
2021-06-08Fix: compatible NewGRFs in crash-log reported wrong md5 (#9340)Patric Stout
2021-06-07Codechange: make [Save|Load]Settings() behave more like other Save/Load code ...Patric Stout
2021-06-06Codechange: merge guiflags and flags in settings .ini filesPatric Stout
2021-06-06Codechange: move SLF_NO_NETWORK_SYNC into settingsPatric Stout
2021-06-06Codechange: move SLF_NOT_IN_SAVE into settingsPatric Stout
2021-06-06Codechange: remove the unused SLF_HEX flagPatric Stout
2021-06-06Codechange: Remove FOR_ALL_CHUNK_HANDLERSglx22
2021-06-03Codechange: use "[[maybe_unused]]" instead of a wide variety of other ways we...Patric Stout
2021-05-31Codechange: C++-ify lists for SaveLoad (#9323)Patric Stout
2021-05-30Codechange: add a wrapper function to find all settings based on prefix (#9312)Patric Stout
2021-05-29Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)Patric Stout
2021-05-27Codechange: use initializer_lists for the settings tablesrubidium42
2021-05-27Codechange: let SettingDesc extend SettingDescBaserubidium42
2021-05-15Change: Use gender-neutral pronounsrubidium42
2021-05-15Fix: empty undocumented branchesrubidium42
2021-05-15Fix: comparison of narrow type to wide type in loop (potential for infinite l...Rubidium
2021-05-13Codechange: clean up C-string support from settingsrubidium42
2021-05-13Codechange: move script settings to std::stringrubidium42
2021-05-13Codechange: move misc settings to std::stringrubidium42
2021-05-13Codechange: Replace TILE_AREA_LOOP with range-based for loopsglx22