Age | Commit message (Collapse) | Author |
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TTDPatch savegame in the past
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savegame with vehicle multiplier bigger than 1
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converted from TTDPatch savegames
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convert the data on the map as well
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conversion of old savegames
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encoded as buoys
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stored by TTDPatch, it is invalid for stations wider or higher than 7
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waypoint name
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to check for MSVC warnings
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that can be cleared/terraformed by a company
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size.
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causing incorrect sprites to be displayed.
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road vehicles and trains.
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vehicle flags
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allowed to be executed while paused
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as well
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reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format"
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properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion
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place, and move an include to the right place
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into a class
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like filters
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like filters
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of using a global variable
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into an incorrect state upon savegame conversion causing it to break up later in the game
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IsSavegameVersionBefore().
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be optional.
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IsSavegameVersionBefore().
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leave a non-drive through road stop at once
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conversion didn't do the right thing
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(some of it is used in the very near future).
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(un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
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instead of recalculating it every time.
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before) savegame where the waypoint refered to an already removed town
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