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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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saveload
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Author
2021-04-29
Fix: [MinGW] Set minimum OS version to Windows XP (#9135)
Loïc Guilloux
2021-04-22
Feature: Per-group wagon removal flag.
peter1138
2021-04-22
Codechange: Replace Group::replace_protection with Group::flags
peter1138
2021-04-17
Fix: Corrupted savegame could cause heap corruption by writing outside link g...
Milek7
2021-04-17
Fix: Corrupted savegame could crash the game by providing invalid gamelog enu...
Milek7
2021-03-26
Fix: store the recent new game_creation settings in savegames
Patric Stout
2021-03-26
Change: rename setting "max_heightlevel" to "map_height_limit"
Patric Stout
2021-03-14
Change: Heading for 1.12 now (#8862)
Patric Stout
2021-02-28
Add: settings to limit your fast-forward game speed
Patric Stout
2021-02-13
Codechange: Don't use cpp_offsetof in the save/load code.
Michael Lutz
2021-02-13
Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.
Michael Lutz
2021-01-22
Change: Apply some consistency to singleplayer related comments
glx22
2021-01-22
Feature: Allow GameScripts to add additional text to Industry view window
dP
2021-01-18
Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leadin...
Michael Lutz
2021-01-17
Fix eeb88e8: Trains reversed while paused do not correctly update sprite boun...
Matt Kimber
2021-01-08
Fix 2fd871e2af5: load correct ending-year for old (pre 0.7) savegames
Patric Stout
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2021-01-05
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a...
Matt Kimber
2021-01-01
Codechange: move some DEBUG-levels and remove some others in saveload routine...
Patric Stout
2020-12-27
Codechange: Use std::string in file scanners.
Michael Lutz
2020-12-27
Codechange: Even more std::string usage in file IO.
Michael Lutz
2020-12-27
Codechange: Convert some more FIO functions to take std::string.
Michael Lutz
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-27
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
cirdan
2020-12-27
Cleanup: Remove save-only autolength flag from economy chunk handlers
cirdan
2020-12-27
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
glx22
2020-12-22
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Jonathan G Rennison
2020-12-22
Feature: Set exclusive access to industry from GS (#8115)
Pavel Stupnikov
2020-12-22
Feature: Influence industry production changes from GS (#7912)
Niels Martin Hansen
2020-12-22
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Patric Stout
2020-12-15
Add: support for emscripten (play-OpenTTD-in-the-browser)
Patric Stout
2020-12-15
Codechange: Make use of the improved C++17 emplace_back function.
Michael Lutz
2020-12-06
Codechange: don't do work GetVariableAddress() is already doing
Patric Stout
2020-12-06
Fix: do not add an offset to a nullptr
Patric Stout
2020-12-06
Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. (#8356)
Michael Lutz
2020-07-27
Codechange #8258: Remove unused town cargo caches from the savegame
dP
2020-07-27
Codechange: Spell 'Viewport' consistently
TechGeekNZ
2020-06-28
Change #8159: Remove now unused town cargo caches without bumping the savegam...
dP
2020-06-28
Revert #8157: Redundant change
dP
2020-06-28
Fix: Incorrect save/load array size of Town::cargo_accepted
Jonathan G Rennison
2020-06-28
Codechange: Move SlSkipBytes to saveload.h
Jonathan G Rennison
2020-06-27
Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that...
Charles Pigott
2020-06-22
Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load
Jonathan G Rennison
2020-06-05
Add: introduce CMake for project management
Patric Stout
2020-05-21
Codechange: Use std::string for most of the user-settable custom names.
Michael Lutz
2020-05-21
Codechange: Store GS lang texts in std::strings.
Michael Lutz
2020-05-12
Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143)
glx22
2020-05-10
Fix #8132: Corrupted savegame crashing OpenTTD on load
glx
2020-05-10
Fix: Stop any gamelog action when recovering from SlError()
glx
2020-05-06
Fix #8021: limit savegame range for docking tiles fixing
glx
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