Age | Commit message (Collapse) | Author |
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minimalize the work done where possible
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that make clear where they differ in
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savegames if they could totally mess with the game's behaviour
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names failed
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chunk caused assert
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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and safe/load (Rubidium)
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coding style
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didn't work anymore
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messages when that's possible
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strings, again making it possible to return multiple errors
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error.h
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generator would trigger a "savegame corrupt" exception
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of a company.
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each town (michi_cc).
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parts some compilers failed at, are integrated in other parts of the code now too
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comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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frosch for spotting)
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framework to store goals of a town
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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amount of towns into a reusable struct.
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const_cast
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changes to reduce casting
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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