Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-04 | (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵ | smatz | |
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town | |||
2009-02-01 | (svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the ↵ | frosch | |
front vehicles just like it is done on construction. | |||
2009-02-01 | (svn r15303) -Fix (r12381): desync if a GRF used town's last month max. ↵ | smatz | |
pass/mail | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-28 | (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ ↵ | belugas | |
object, in order to keep the Unmovable type free of any irrelevant data | |||
2009-01-27 | (svn r15287) -Cleanup: some code style, remove erroneous comment. | rubidium | |
-Document: the fact that zlib reads uninitialised data (valgrind notices this) and that it won't be fixed in zlib and that we can't do anything about it except ignoring it. | |||
2009-01-25 | (svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flags | smatz | |
2009-01-25 | (svn r15272) -Codechange: Check that engine types of vehicles are valid and ↵ | peter1138 | |
for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required. | |||
2009-01-24 | (svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore | smatz | |
2009-01-24 | (svn r15256) -Fix (r15027): use of uninitialised variable while ↵ | smatz | |
saving/loading game with AIs | |||
2009-01-24 | (svn r15251) -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' ↵ | smatz | |
state instead of 'stopped' (this problem doesn't affect trains in depot) | |||
2009-01-24 | (svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from ↵ | smatz | |
'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123) | |||
2009-01-23 | (svn r15248) -Fix [FS#2561]: we require v->cur_speed to be zero for wagons ↵ | smatz | |
and non-front engines | |||
2009-01-23 | (svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in ↵ | Yexo | |
the config file or the savegame. | |||
2009-01-23 | (svn r15230) -Fix (r1): aircraft could have zero speed while in air after ↵ | smatz | |
loading old savegame | |||
2009-01-23 | (svn r15227) -Fix [FS#2571](r1): aircraft could be 'loading in the air' ↵ | smatz | |
after converting old savegames | |||
2009-01-23 | (svn r15223) -Codechange: move GetOldTownName to oldloader_sl.cpp as it is ↵ | smatz | |
specific to loading of TTO/TTD savegames | |||
2009-01-23 | (svn r15220) -Fix (r15216): signedness warning | rubidium | |
2009-01-23 | (svn r15219) -Fix (r15216): MSVC failed to find the proper casts. | Yexo | |
2009-01-23 | (svn r15216) -Feature: native support for Transport Tycoon (Original) ↵ | smatz | |
savegames. Based on SVXConverter's source code and documentation by Roman Vetter | |||
2009-01-22 | (svn r15211) -Fix (r15190): loading of TTD savegames was broken | smatz | |
2009-01-21 | (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. | Yexo | |
2009-01-21 | (svn r15189) -Cleanup: remove unused includes | smatz | |
2009-01-21 | (svn r15183) -Fix: stand-alone rail tiles with invalid owner were not ↵ | smatz | |
removed. Also, make the whole check a bit more intelligent. | |||
2009-01-20 | (svn r15181) -Fix (r15180): of course it is enough to update aircraft once... | smatz | |
2009-01-20 | (svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after ↵ | smatz | |
updating airport_type of oil rigs | |||
2009-01-20 | (svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings ↵ | smatz | |
(from very old savegames) failed | |||
2009-01-20 | (svn r15174) -Codechange: split oldloader.cpp | smatz | |
2009-01-20 | (svn r15173) -Codechange: shuffle a few lines of code in oldloader.cpp | smatz | |
2009-01-20 | (svn r15170) -Fix: vehicle value is 64bit now, oldloader was reading it as 32bit | smatz | |
2009-01-20 | (svn r15169) -Revert (r11271): it was broken by r12924, and the issue is ↵ | smatz | |
fixed again in r12948 in a cleaner way | |||
2009-01-20 | (svn r15168) -Codechange: use only really basic map accessors in ↵ | smatz | |
oldloader.cpp, shuffle the code a bit | |||
2009-01-20 | (svn r15166) -Codechange: reduce number of includes in afterload.cpp | smatz | |
2009-01-20 | (svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread ↵ | rubidium | |
generalisation. | |||
2009-01-19 | (svn r15148) -Cleanup: Remove the options "competitor start time" and ↵ | Yexo | |
"competitor intelligence" from the difficulty options because they already were unused. | |||
2009-01-19 | (svn r15147) -Fix (r15146): compile before commit | glx | |
2009-01-18 | (svn r15146) -Fix: show savegame name even when opening it failed | smatz | |
2009-01-18 | (svn r15145) -Fix: crash when one tried to load a TTO savegame | smatz | |
-Fix (r15144): it wasn't safe at all, but the code broken code isn't needed anymore | |||
2009-01-18 | (svn r15144) -Codechange: make sure we don't run out of bounds while ↵ | smatz | |
determining old savegame name Note this can't happen in current code | |||
2009-01-18 | (svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when ↵ | smatz | |
converting from TTD savegames | |||
2009-01-16 | (svn r15116) -Fix (r1): company money weren't correctly converted from ↵ | smatz | |
TTD(P) savegames | |||
2009-01-13 | (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR | smatz | |
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore | |||
2009-01-13 | (svn r15075) -Fix: store _next_competitor_start as uint32, else it might ↵ | truebrain | |
overflow for values > 2.4 years | |||
2009-01-13 | (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵ | truebrain | |
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2009-01-08 | (svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus) | rubidium | |
2009-01-04 | (svn r14829) -Fix (r14828): forgot CH_LAST | smatz | |
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |