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2009-09-07(svn r17439) -Fix (r17436): you weren't paid for cargo delivered to houses ↵smatz
and headquarters anymore
2009-09-06(svn r17433) -Codechange: Store cumulated inflation in savegame and compute ↵frosch
all prices from that instead of storing all prices separately. Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
2009-09-06(svn r17431) -Fix (r16735): oldloader wasn't updatedsmatz
2009-09-06(svn r17429) -Fix (r16378): conversion of TTO/TTD savegames failed when ↵smatz
vehicle 0 was a wagon
2009-09-04(svn r17419) -Fix (r-old, r16378): the index of orders loaded from old ↵yexo
savegames was owerwritten with an unitialized value, causing asserts. The issue has present for a long time but only since the new pool system did it trigger a (correct) assert
2009-09-03(svn r17405) -Fix (r100): aircraft shouldn't be allowed to make turns bigger ↵yexo
then 45 degrees while in flight
2009-09-01(svn r17343) -Codechange: it's bankruptcy, not bankrupcy, according to my ↵rubidium
Oxford Dictionary of English and Merriam-Webster.
2009-09-01(svn r17340) -Fix: old loader tried to load a uint8 into a uint16rubidium
2009-09-01(svn r17339) -Codechange: move thread related files to their own directory ↵rubidium
(like done for video, music, sound, etc)
2009-08-30(svn r17316) -Codechange: use Industry::GetByTile() instead of ↵smatz
GetIndustryByTile()
2009-08-28(svn r17298) -Fix [FS#3153]: reloading an AI started a new AI in the first ↵yexo
available company slot causing other AIs to be started
2009-08-22(svn r17267) -Change [FS#3139]: mention the MD5 checksum of the original ↵rubidium
NewGRF in the "saveload failed horribly"-error message and make it more clear that the filename is of the current NewGRF
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-20(svn r17228) -Codechange: some coding style fixesrubidium
2009-08-18(svn r17216) -Update: MiniLZO from 1.08 to 2.03.rubidium
2009-08-18(svn r17215) -Cleanup: remove unused return valueyexo
2009-08-18(svn r17212) -Change: move minilzo to its 'own' 3rdparty directory as it ↵rubidium
belongs there
2009-08-09(svn r17138) -Fix: some MSVC 64 bits compiler warningsrubidium
2009-08-08(svn r17124) -Codechange: store subsidies in a pool (instead of an array)smatz
2009-08-08(svn r17119) -Codechange: replace constants in subsidy.cpp by enum valuessmatz
2009-08-08(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when ↵smatz
subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source -Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost -Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
2009-08-07(svn r17107) -Codechange: store type of subsidy source and destination in ↵smatz
the Subsidy struct instead of determining it every time it's needed
2009-08-06(svn r17097) -Fix [FS#3092] (r13256): make restart command work again and ↵rubidium
make the help show how it works and how it doesn't work
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-08-05(svn r17069) -Fix (r17004): invalid read when converting old waypointssmatz
2009-07-31(svn r17004) -Fix (r16909): StationRect of loading buoys/waypoints wasn't ↵rubidium
correctly set when loading 'old' games.
2009-07-30(svn r16993) -Change: make the rail waypoint builder draggablerubidium
2009-07-29(svn r16988) -Codechange: unify the code for removing (parts of) stations ↵rubidium
and waypoints
2009-07-26(svn r16962) -Codechange: more work towards multi tile waypointsrubidium
2009-07-25(svn r16947) -Codechange: use TileArea instead of train_tile, trainst_w and ↵rubidium
trainst_h.
2009-07-24(svn r16944) -Codechange: remove needlessly complex way of getting the ↵rubidium
offset of items within a struct that are within a struct
2009-07-24(svn r16939) -Codechange: s/RailwayStation/RailStation/ to unify the way ↵rubidium
it's written.
2009-07-24(svn r16938) -Codechange: introduce helper function to tell whether a tile ↵rubidium
is either a rail station or rail waypoint tile
2009-07-22(svn r16921) -Codechange: make it more clear what strings are related to ↵rubidium
road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
2009-07-22(svn r16917) -Codechange: fix some GCC 4.5 'case X is not in enum Y' warningsrubidium
2009-07-22(svn r16916) -Fix (r16909): station acceptance was reset after game loadsmatz
2009-07-22(svn r16912) -Codechange: split waypoint.h in waypoint_base.h and ↵rubidium
waypoint_func.h
2009-07-22(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions ↵rubidium
all over the place when using the more advanced station types. -Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
2009-07-22(svn r16908) -Codechange: s/DepotWaypointReservation/DepotReservation/rubidium
2009-07-21(svn r16900) -Codechange: prepare the waypoint window for buoysrubidium
2009-07-21(svn r16897) -Codechange: use the 'generic' station spec to station ↵rubidium
allocation for waypoints too
2009-07-18(svn r16877) -Codechange: use Subsidy::IsAwarded() instead of testing ↵smatz
subsidy's age
2009-07-18(svn r16868) -Codechange: unify UpdateAll[Station|Waypoint]VirtCoordsrubidium
2009-07-17(svn r16862) -Codechange: make waypoints use the same system of station ↵rubidium
station spec lists.
2009-07-17(svn r16860) -Codechange: introduce a helper to assign a station spec to ↵rubidium
Waypoints
2009-07-17(svn r16857) -Fix [FS#3036](r16652): crash when train partially in depot crashedsmatz
2009-07-16(svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint ↵rubidium
struct and make it more similar to Station.
2009-07-16(svn r16854) -Fix (r2046): savegames from before this version would get the ↵rubidium
town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess.
2009-07-16(svn r16851) -Codechange: use StationSpecList in waypoint toorubidium
2009-07-16(svn r16850) -Codechange: unify some naming of variables between waypoints ↵rubidium
and stations.