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2009-06-18(svn r16596) -Fix (r16378): there were several hundreds of empty signs above ↵smatz
tile 0 after loading TTO/TTD savegame
2009-06-17(svn r16586) -Codechange: don't store lifelength in the savegame; it can ↵rubidium
easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
2009-06-13(svn r16572) -Codechange: also catch FPEs in saveload and the warning about ↵rubidium
missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing.
2009-06-10(svn r16559) -Codechange: introduce Company::IsValidAiID() and ↵smatz
Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-06-10(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT ↵smatz
as bitmasks
2009-06-06(svn r16527) -Codechange: use static member functions instead of simple ↵smatz
casts when converting Vehicle to specialised vehicle types. Includes safety check
2009-06-06(svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so ↵frosch
they can head for somewhere else instead of stumbling over a ghost.
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-26(svn r16446) -Fix (r16378): 'cast to pointer from integer of different size' ↵glx
warning
2009-05-26(svn r16442) -Codechange: use new Vehicle accessors at more placessmatz
2009-05-26(svn r16441) -Codechange: new class SpecializedVehicle used as superclass ↵smatz
for all vehicle types
2009-05-26(svn r16439) -Change: Make the default vehicle servicing settings ↵yexo
company-based settings, so in a multiplayer game everyone can change them.
2009-05-26(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be ↵rubidium
reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
2009-05-23(svn r16407) -Fix [FS#2913]: set CargoPacket::source to INVALID_STATION when ↵smatz
source station is deleted
2009-05-23(svn r16403) -Codechange: move code related to subsidies to separate filesmatz
2009-05-23(svn r16394) -Codechange: move (NewGRF) cache variables into a separate ↵rubidium
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
2009-05-22(svn r16393) -Codechange: move VehicleRail to Train.rubidium
2009-05-22(svn r16392) -Codechange: move some variables (the ones that aren't caches) ↵rubidium
from VehicleRail to Train
2009-05-22(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.rubidium
2009-05-22(svn r16390) -Codechange: move u.road to RoadVehicle.rubidium
2009-05-22(svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriaterubidium
2009-05-22(svn r16388) -Codechange: move u.air to Aircraftrubidium
2009-05-22(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriaterubidium
2009-05-22(svn r16385) -Codechange: move u.disaster to DisasterVehicle.rubidium
2009-05-22(svn r16384) -Codechange: move u.effect to EffectVehiclerubidium
2009-05-22(svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle.rubidium
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-21(svn r16373) -Codechange: use () instead of (void) for functions without ↵smatz
parameters
2009-05-19(svn r16357) -Codechange: delete invalid depots in TTD savegames caused by ↵smatz
improper SVXConverter conversions
2009-05-18(svn r16353) -Fix (r1): invalid read when OTTD savegame contains VEH_INVALIDsmatz
2009-05-18(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵smatz
PoolItem::IsValidID() and PoolItem::Get()
2009-05-18(svn r16351) -Fix (r14773): signal handler could end in endless loopsmatz
2009-05-18(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), ↵smatz
introduce shiny new IsPlainRailTile()
2009-05-17(svn r16346) -Codechange: don't exploit the pool system in the way done for ↵rubidium
the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code.
2009-05-17(svn r16338) -Codechange: split loading of references to two phasessmatz
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17(svn r16335) -Codechange: indenting fixes in saveload.cppsmatz
2009-05-17(svn r16334) -Codechange: use NeedLength enumsmatz
2009-05-17(svn r16331) -Codechange: replace _sl.save by an enumsmatz
2009-05-17(svn r16330) -Fix (r16329): we were shortly visited by Mr. Kenobi.rubidium
2009-05-17(svn r16329) -Fix: possible desync when removing lots of towns in-game (not ↵rubidium
that we allow removing towns now, but better not have desync prone code lingering around)
2009-05-17(svn r16328) -Fix: desync when removing lots of stationsrubidium
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16326) -Codechange: replace GetPoolItemPoolSize() by ↵smatz
PoolItem::GetPoolSize()
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-16(svn r16320) -Fix (r11939): loading of savegames created in revision between ↵smatz
0.3.5 and 0.3.6 caused crash
2009-05-15(svn r16315) -Codechange: move the autorenew settings to a new ↵yexo
CompanySettings struct
2009-05-10(svn r16269) -Codechange: use gcc's ability to check parameters sent to ↵smatz
printf-like functions -Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-03(svn r16214) -Fix [FS#2878]: shared orders without orders weren't properly ↵rubidium
converted causing corrupt/invalid orders when loading pre 0.7 savegames.
2009-04-24(svn r16133) -Fix (r16129): who would've thought that the saveload system ↵rubidium
couldn't handle skipping strings on load yet?