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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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saveload
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Author
2021-01-05
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a...
Matt Kimber
2021-01-01
Codechange: move some DEBUG-levels and remove some others in saveload routine...
Patric Stout
2020-12-27
Codechange: Use std::string in file scanners.
Michael Lutz
2020-12-27
Codechange: Even more std::string usage in file IO.
Michael Lutz
2020-12-27
Codechange: Convert some more FIO functions to take std::string.
Michael Lutz
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-27
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
cirdan
2020-12-27
Cleanup: Remove save-only autolength flag from economy chunk handlers
cirdan
2020-12-27
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
glx22
2020-12-22
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Jonathan G Rennison
2020-12-22
Feature: Set exclusive access to industry from GS (#8115)
Pavel Stupnikov
2020-12-22
Feature: Influence industry production changes from GS (#7912)
Niels Martin Hansen
2020-12-22
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Patric Stout
2020-12-15
Add: support for emscripten (play-OpenTTD-in-the-browser)
Patric Stout
2020-12-15
Codechange: Make use of the improved C++17 emplace_back function.
Michael Lutz
2020-12-06
Codechange: don't do work GetVariableAddress() is already doing
Patric Stout
2020-12-06
Fix: do not add an offset to a nullptr
Patric Stout
2020-12-06
Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. (#8356)
Michael Lutz
2020-07-27
Codechange #8258: Remove unused town cargo caches from the savegame
dP
2020-07-27
Codechange: Spell 'Viewport' consistently
TechGeekNZ
2020-06-28
Change #8159: Remove now unused town cargo caches without bumping the savegam...
dP
2020-06-28
Revert #8157: Redundant change
dP
2020-06-28
Fix: Incorrect save/load array size of Town::cargo_accepted
Jonathan G Rennison
2020-06-28
Codechange: Move SlSkipBytes to saveload.h
Jonathan G Rennison
2020-06-27
Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that...
Charles Pigott
2020-06-22
Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load
Jonathan G Rennison
2020-06-05
Add: introduce CMake for project management
Patric Stout
2020-05-21
Codechange: Use std::string for most of the user-settable custom names.
Michael Lutz
2020-05-21
Codechange: Store GS lang texts in std::strings.
Michael Lutz
2020-05-12
Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143)
glx22
2020-05-10
Fix #8132: Corrupted savegame crashing OpenTTD on load
glx
2020-05-10
Fix: Stop any gamelog action when recovering from SlError()
glx
2020-05-06
Fix #8021: limit savegame range for docking tiles fixing
glx
2020-05-06
Fix: reset roadtype/streetcartype info for non-road bridges
Yexo
2020-05-04
Fix #8108: always update tile_hash after updating v->tile
Yexo
2020-05-04
Fix c01a2e2: crash on loading old savegames with invalid animated tile inform...
SamuXarick
2020-05-04
Fix #8108: possible crash on loading TTD savegames with phantom oil rigs
SamuXarick
2020-03-30
Fix #8020: Add missing docking tiles around industry neutral stations
SamuXarick
2020-02-19
Fix #8011, f5381798: Dock tile in TTD savegame was only 2 bytes
glx
2020-02-08
Change: Heading for 1.11 now
glx
2020-02-06
Feature: SLF_HEX to print hexadecimal numbers in the config file
Johannes E. Krause
2020-01-12
Codechange: Cache resolved town, station and industry name strings
Jonathan G Rennison
2020-01-12
Fix #7925: Reset temporary saveload data at the start of loading a savegame i...
frosch
2020-01-05
Fix: When loading old timetabled saves, also reset cached timetable duration
Charles Pigott
2020-01-05
Fix #7587: Crash when loading saves with waypoints with invalid locations
Charles Pigott
2019-12-28
Feature: Configurable game ending year
Niels Martin Hansen
2019-12-21
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
glx
2019-12-21
Codechange: Replace story related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
glx
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