Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-17 | (svn r18522) -Feature: add the possibility to not make new tree tiles in-game | rubidium | |
2009-12-16 | (svn r18515) -Change: make it visible when you're to pass the next signal on ↵ | rubidium | |
danger and possible to cancel it -Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually. | |||
2009-12-15 | (svn r18506) -Fix [FS#3368]: no error message was created for the first ↵ | rubidium | |
fatal NewGRF error. | |||
2009-12-13 | (svn r18486) -Fix: when switching language and you're getting a different ↵ | rubidium | |
font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap) | |||
2009-12-13 | (svn r18481) -Codechange: unify the curve pathfinder penalty defaults; 0.01 ↵ | rubidium | |
tile won't make a dent, 3 tiles might be a bit too much -Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties. | |||
2009-12-04 | (svn r18404) -Codechange: link drive through stops better together | rubidium | |
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together | |||
2009-12-02 | (svn r18388) -Codechange: move entering/leaving of road stops to functions ↵ | rubidium | |
of RoadStop | |||
2009-12-02 | (svn r18385) -Cleanup: remove the now unneeded multistop slot management code | rubidium | |
2009-12-02 | (svn r18384) -Fix (r18351): attempt to 'work around' MSVC's IMO stupid warning | rubidium | |
2009-12-02 | (svn r18379) -Codechange: move the cache updating function to its own header ↵ | rubidium | |
to reduce the include 'pathfinder' dependencies | |||
2009-12-02 | (svn r18377) -Codechange: add 'cache' of the tile area of truck and bus stops. | rubidium | |
2009-12-01 | (svn r18364) -Codechange: move the pathfinders and their related files into ↵ | rubidium | |
a separate directory | |||
2009-12-01 | (svn r18362) -Cleanup: remove OPF for RVs and NTP to clean up lots of code ↵ | rubidium | |
and simplify some things for the future | |||
2009-11-30 | (svn r18351) -Fix [FS#3333]: endianness issue with saving the zoom level | rubidium | |
2009-11-28 | (svn r18330) -Cleanup: remove some unneeded includes | rubidium | |
2009-11-25 | (svn r18292) -Codechange: add a command to set the start date of a ↵ | rubidium | |
timetable. Based on work by PhilSophus. | |||
2009-11-24 | (svn r18281) -Feature: founding towns in-game (based on work by Belugas, ↵ | smatz | |
TheJosh, GeekToo, Terkhen and others) | |||
2009-11-17 | (svn r18141) -Fix (r18051): one couldn't (easily) continue a game in single ↵ | rubidium | |
player that was 'not enough players'/'waiting on join'-paused | |||
2009-11-09 | (svn r18028) -Codechange: unglobalise some functions | rubidium | |
2009-11-09 | (svn r18027) -Codechange: make some unneededly global variables static and ↵ | rubidium | |
remove some unused variables | |||
2009-11-08 | (svn r18008) -Codechange: Rename NUM_PRICES to PR_END, and use the Price ↵ | frosch | |
enum some more. | |||
2009-11-03 | (svn r17963) -Codechange: some documentation style | rubidium | |
2009-10-31 | (svn r17929) -Fix (r2391): STR_NULL does not seem very useful as file save ↵ | alberth | |
error summary. | |||
2009-10-31 | (svn r17928) -Codechange: ShowErrorMessage() now takes the summary string ↵ | alberth | |
before the details string. Gentlemen, swap your string parameters. | |||
2009-10-30 | (svn r17908) -Fix [FS#3288]: uninitialised values in some paths of loading ↵ | rubidium | |
TTO savegames | |||
2009-10-27 | (svn r17893) -Feature [FS#2633]: make it possible to disable background ↵ | rubidium | |
saving, only via the config file/in game console though | |||
2009-10-26 | (svn r17879) -Codechange: convert awarded pax subsidies from old savegames ↵ | smatz | |
using simple heuristic (instead of deleting them) | |||
2009-10-20 | (svn r17817) -Codechange: MakeWater actually made sea tiles, so rename it to ↵ | rubidium | |
MakeSea and unduplicate the code to make sea, rivers and canals. | |||
2009-10-20 | (svn r17816) -Codechange: move the CargoList invalidation-after-saveload to ↵ | rubidium | |
the function that handles the CargoPackets instead of spreading it around over the saveload files. Also add some code to validate whether the caches are valid; to be removed later when no problems turn up | |||
2009-10-19 | (svn r17813) -Codechange: unify the CargoPacket related coding style | rubidium | |
2009-10-18 | (svn r17807) -Codechange: move all 'updates' just after the 'load' ↵ | rubidium | |
constructor of CargoPackets to the constructor call itself | |||
2009-10-18 | (svn r17806) -Codechange: split CargoPacket's 'afterload' to a separate function | rubidium | |
2009-10-18 | (svn r17800) -Codechange: first steps into making CargoList a template | rubidium | |
2009-10-06 | (svn r17734) -Fix (r17732): broke the assumption that 'this->packets == ↵ | rubidium | |
this', which broke loading old savegames. Now remove the (need for the) hack that needed that assumption. | |||
2009-10-06 | (svn r17727) -Codechange: some coding style and documentation fixes | rubidium | |
2009-10-06 | (svn r17720) -Codechange: guard the CargoPacket variables that are cached in ↵ | rubidium | |
CargoLists so they cannot be written from outside the CargoList class (based on patch by fonsinchen) | |||
2009-10-04 | (svn r17693) -Cleanup: remove some unneeded includes | rubidium | |
2009-10-03 | (svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that ↵ | rubidium | |
was paused due to an error. Just reject such savegames in dedicated servers. | |||
2009-09-21 | (svn r17597) -Codechange: rename namegen* to townname* | smatz | |
2009-09-20 | (svn r17596) -Codechange: constify some tables | smatz | |
2009-09-20 | (svn r17589) -Codechange: rename town_acc to always_accepted | smatz | |
2009-09-19 | (svn r17579) -Fix: remove doxygen docs for removed parameters, or change ↵ | rubidium | |
@param to @tparam if necessary | |||
2009-09-19 | (svn r17570) -Fix: a number of Doxygen warnings about missing parameters, ↵ | rubidium | |
which were sometimes missing and sometimes just typos | |||
2009-09-15 | (svn r17552) -Codechange: rename load_unload_time_rem to something more ↵ | rubidium | |
generic as it's used for more than just load/unload. Also add some documentation about where it is used. | |||
2009-09-14 | (svn r17535) -Fix: compiling without networking failed; also unhackify the ↵ | rubidium | |
crash logger a bit. | |||
2009-09-10 | (svn r17493) -Codechange: store the depot index on the map | rubidium | |
2009-09-10 | (svn r17492) -Codechange: don't store the town index for road depots. | rubidium | |
2009-09-09 | (svn r17483) -Fix (r17405): when an aircraft starts flying in circles make ↵ | yexo | |
it turn in the correct direction first before continuing | |||
2009-09-07 | (svn r17439) -Fix (r17436): you weren't paid for cargo delivered to houses ↵ | smatz | |
and headquarters anymore | |||
2009-09-06 | (svn r17433) -Codechange: Store cumulated inflation in savegame and compute ↵ | frosch | |
all prices from that instead of storing all prices separately. Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart. |