Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-17 | (svn r16334) -Codechange: use NeedLength enum | smatz | |
2009-05-17 | (svn r16331) -Codechange: replace _sl.save by an enum | smatz | |
2009-05-17 | (svn r16330) -Fix (r16329): we were shortly visited by Mr. Kenobi. | rubidium | |
2009-05-17 | (svn r16329) -Fix: possible desync when removing lots of towns in-game (not ↵ | rubidium | |
that we allow removing towns now, but better not have desync prone code lingering around) | |||
2009-05-17 | (svn r16328) -Fix: desync when removing lots of stations | rubidium | |
2009-05-17 | (svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵ | smatz | |
PoolItem::IsValidID(index) | |||
2009-05-16 | (svn r16326) -Codechange: replace GetPoolItemPoolSize() by ↵ | smatz | |
PoolItem::GetPoolSize() | |||
2009-05-16 | (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) | smatz | |
2009-05-16 | (svn r16320) -Fix (r11939): loading of savegames created in revision between ↵ | smatz | |
0.3.5 and 0.3.6 caused crash | |||
2009-05-15 | (svn r16315) -Codechange: move the autorenew settings to a new ↵ | yexo | |
CompanySettings struct | |||
2009-05-10 | (svn r16269) -Codechange: use gcc's ability to check parameters sent to ↵ | smatz | |
printf-like functions -Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places | |||
2009-05-06 | (svn r16242) -Codechange: rework pausing | rubidium | |
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join | |||
2009-05-03 | (svn r16214) -Fix [FS#2878]: shared orders without orders weren't properly ↵ | rubidium | |
converted causing corrupt/invalid orders when loading pre 0.7 savegames. | |||
2009-04-24 | (svn r16133) -Fix (r16129): who would've thought that the saveload system ↵ | rubidium | |
couldn't handle skipping strings on load yet? | |||
2009-04-23 | (svn r16129) -Feature-ish: configurable digit group separator per language ↵ | rubidium | |
with user override. | |||
2009-04-21 | (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵ | rubidium | |
this ID' from 'some' strings and replace the string name with something more sensible. | |||
2009-04-12 | (svn r16037) -Feature: allow (per order) to let a train stop at the near ↵ | rubidium | |
end, middle or far end of a platform from the point of view of the driver of the train that enters the station. | |||
2009-03-30 | (svn r15893) -Add: watermark crash.sav and don't generate crash information ↵ | glx | |
if a loaded crash.sav causes a crash | |||
2009-03-21 | (svn r15799) -Codechange: Save rail type label list to savegame and perform ↵ | peter1138 | |
mapping on load if necessary. | |||
2009-03-15 | (svn r15727) -Codechange: apply coding style to namegen arrays | smatz | |
-Fix (r1307): missing comma in _name_original_english_4 | |||
2009-03-15 | (svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵ | rubidium | |
sources too | |||
2009-03-14 | (svn r15711) -Codechange: lots of whitespace cleanup/fixes | rubidium | |
2009-03-12 | (svn r15695) -Feature [FS#2672]: Allow the number of towns that will be ↵ | belugas | |
generated in the generate world window to be customized. Some warnings: -the maximum number of towns to be accepted is set to 5000 -the minimum number of towns to be accepted is set to 1 -the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail. -setting a custom number of town will change your difficulty settings to custom as well | |||
2009-03-11 | (svn r15678) -Fix (r15676): crash when (re)applying newgrf settings | rubidium | |
2009-03-11 | (svn r15676) -Codechange: remove the need for BeginVehicleMove and merge ↵ | rubidium | |
VehiclePositionChanged and EndVehicleMove. | |||
2009-03-11 | (svn r15672) -Codechange: (left,right,top,bottom)_coord -> ↵ | rubidium | |
coord.(left,right,top,bottom), i.e. use Rect. | |||
2009-03-08 | (svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give ↵ | frosch | |
the term 'compatible newgrf' again some sense and to not crash because of trivial changes. | |||
2009-03-08 | (svn r15642) -Codechange: use a default parameter value in ↵ | smatz | |
CalcClosestTownFromTile | |||
2009-03-06 | (svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns. | rubidium | |
2009-03-04 | (svn r15610) -Change: allow loading of heightmaps and savegames (any form) ↵ | rubidium | |
that are in .tar files | |||
2009-03-02 | (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵ | rubidium | |
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors. | |||
2009-02-26 | (svn r15588) -Fix: change owner of waypoints and deleted stations when ↵ | smatz | |
merging companies or when a company benkrupts | |||
2009-02-25 | (svn r15584) -Codechange: Move several variables from variables.h to more ↵ | yexo | |
appropriate headers. | |||
2009-02-20 | (svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a ↵ | rubidium | |
non-existing AI when joining a server. In other words: you can join network servers again. | |||
2009-02-20 | (svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ). | yexo | |
2009-02-19 | (svn r15525) -Fix: Don't try to find the AIs the server runs when joining a ↵ | yexo | |
mp server. | |||
2009-02-16 | (svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and ↵ | smatz | |
full_load_any in a different way, savegame conversion wasn't working for them | |||
2009-02-09 | (svn r15436) -Codechange: Return index of station spec within station class ↵ | peter1138 | |
as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern... | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-02-09 | (svn r15423) -Codechange: split widget related types to their own header and ↵ | rubidium | |
add a bit of type strictness. | |||
2009-02-08 | (svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵ | rubidium | |
except where it's used for backward compatability. | |||
2009-02-08 | (svn r15407) -Codechange: When loading a save game with an invalid pool ↵ | peter1138 | |
index, report the problem (invalid index) rather than an impossible symptom (too many items), and report it in game instead of causing a crash. | |||
2009-02-04 | (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵ | smatz | |
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town | |||
2009-02-01 | (svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the ↵ | frosch | |
front vehicles just like it is done on construction. | |||
2009-02-01 | (svn r15303) -Fix (r12381): desync if a GRF used town's last month max. ↵ | smatz | |
pass/mail | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-28 | (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ ↵ | belugas | |
object, in order to keep the Unmovable type free of any irrelevant data | |||
2009-01-27 | (svn r15287) -Cleanup: some code style, remove erroneous comment. | rubidium | |
-Document: the fact that zlib reads uninitialised data (valgrind notices this) and that it won't be fixed in zlib and that we can't do anything about it except ignoring it. | |||
2009-01-25 | (svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flags | smatz | |
2009-01-25 | (svn r15272) -Codechange: Check that engine types of vehicles are valid and ↵ | peter1138 | |
for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required. |