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path: root/src/saveload
AgeCommit message (Expand)Author
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-06-30Feature: Multi-tile docks and docking points.peter1138
2019-05-11Change: Limit memory allocations for each Squirrel instanceNiels Martin Hansen
2019-05-10Fix #7577: Check if linkgraph station index is valid before dereferencing. (#...PeterN
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-29Fix 5db883f: Railtype bits were moved too late, leading to rails under bridge...Charles Pigott
2019-04-29Fix #6507: Don't try to load invalid depots from older savegamesCharles Pigott
2019-04-29Cleanup: Delete GetSavegameType function since it's been commented out since ...Charles Pigott
2019-04-29Fix: Crash when attempting to load old save game with GRFs setCharles Pigott
2019-04-29Codechange: Remove PauseModeByteCharles Pigott
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-29Codechange: Remove RailTypeByte typeCharles Pigott
2019-04-29Codechange: Remove TownLayoutByte typeCharles Pigott
2019-04-29Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByteCharles Pigott
2019-04-15Codechange: Replace SmallStackSafeStackAlloc with std::array.Michael Lutz
2019-04-13Cleanup: Fix alignment after NULL -> nullptr change.peter1138
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-09Remove: AutoFreeSmallVector.Michael Lutz
2019-04-09Codechange: If something is a vector of strings, use a vector of strings inst...Michael Lutz
2019-04-09Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handl...Michael Lutz
2019-04-06Codechange: Use atomic variables for thread synchronization where useful.Michael Lutz
2019-04-06Codechange: Replace custom thread code with C++11 thread objects.Michael Lutz
2019-03-28Fix: MSVC warnings (#7423)glx22
2019-03-26Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|D...Henry Wilson
2019-03-26Codechange: Removed SmallVector completelyHenry Wilson
2019-03-26Codechange: Replaced SmallVector::[Begin|End]() with std alternativesHenry Wilson
2019-03-26Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...Henry Wilson
2019-03-26Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_...Henry Wilson
2019-03-26Codechange: Replace SmallVector::Length() with std::vector::size()Henry Wilson
2019-03-26Codechange: Replace SmallVector::Clear() with std::vector::clear()Henry Wilson
2019-03-24Change: Bump savegame version for tree tile water class conversion.Peter Nelson
2019-03-24Fix #7400: Water class for tree tiles was not converted for old saves prevent...Peter Nelson
2019-03-24Codechange: Use override specifer for overriding member declarationsHenry Wilson
2019-03-16Remove: OPFCharles Pigott
2019-03-11Codechange: liblzma is called liblzma, how ever strange that might bePatric Stout
2019-03-09Codechange: Make a merged k-d tree index of all viewport signsNiels Martin Hansen
2019-03-09Codechange: Make a k-d tree index of stationsNiels Martin Hansen
2019-03-09Codechange: Make a k-d tree index of townsNiels Martin Hansen
2019-03-09Feature: Non-rectangular sparse station catchment area.Peter Nelson
2019-03-08Add: Road vehicle path cache. (#7261)PeterN
2019-03-08Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept c...PeterN
2019-03-08Change: Add configurable curve penalty for ships.Peter Nelson
2019-03-04Add: Option for population-linear town cargo generationNiels Martin Hansen
2019-03-03Change: Heading for 1.10 now (#7319)frosch
2019-02-13Change: Use SlErrorCorrupt() on pool index error when loading a savegame, ins...PeterN
2019-02-08Codechange: Make the style of MakeVoid calls uniform (#7192)Gabda
2019-02-04Fix #6803: CargoMonitorID bit packing updated to handle 64 cargo types.Peter Nelson
2019-02-04Change: Make ships stop in locks to move up/down instead of following the slope.Peter Nelson
2019-02-04Fix #7119: When rotating a ship, apply an additional offset to avoid movement...Peter Nelson
2019-02-03Codechange: Separate gamelog revision length from network revision lengthNiels Martin Hansen