Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-31 | (svn r17004) -Fix (r16909): StationRect of loading buoys/waypoints wasn't ↵ | rubidium | |
correctly set when loading 'old' games. | |||
2009-07-24 | (svn r16939) -Codechange: s/RailwayStation/RailStation/ to unify the way ↵ | rubidium | |
it's written. | |||
2009-07-22 | (svn r16912) -Codechange: split waypoint.h in waypoint_base.h and ↵ | rubidium | |
waypoint_func.h | |||
2009-07-22 | (svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions ↵ | rubidium | |
all over the place when using the more advanced station types. -Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible. | |||
2009-07-21 | (svn r16900) -Codechange: prepare the waypoint window for buoys | rubidium | |
2009-07-21 | (svn r16897) -Codechange: use the 'generic' station spec to station ↵ | rubidium | |
allocation for waypoints too | |||
2009-07-17 | (svn r16862) -Codechange: make waypoints use the same system of station ↵ | rubidium | |
station spec lists. | |||
2009-07-16 | (svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint ↵ | rubidium | |
struct and make it more similar to Station. | |||
2009-07-16 | (svn r16854) -Fix (r2046): savegames from before this version would get the ↵ | rubidium | |
town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess. | |||
2009-07-16 | (svn r16851) -Codechange: use StationSpecList in waypoint too | rubidium | |
2009-07-16 | (svn r16850) -Codechange: unify some naming of variables between waypoints ↵ | rubidium | |
and stations. | |||
2009-05-17 | (svn r16338) -Codechange: split loading of references to two phases | smatz | |
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers | |||
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |