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path: root/src/saveload/waypoint_sl.cpp
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2009-07-31(svn r17004) -Fix (r16909): StationRect of loading buoys/waypoints wasn't ↵rubidium
correctly set when loading 'old' games.
2009-07-24(svn r16939) -Codechange: s/RailwayStation/RailStation/ to unify the way ↵rubidium
it's written.
2009-07-22(svn r16912) -Codechange: split waypoint.h in waypoint_base.h and ↵rubidium
waypoint_func.h
2009-07-22(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions ↵rubidium
all over the place when using the more advanced station types. -Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
2009-07-21(svn r16900) -Codechange: prepare the waypoint window for buoysrubidium
2009-07-21(svn r16897) -Codechange: use the 'generic' station spec to station ↵rubidium
allocation for waypoints too
2009-07-17(svn r16862) -Codechange: make waypoints use the same system of station ↵rubidium
station spec lists.
2009-07-16(svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint ↵rubidium
struct and make it more similar to Station.
2009-07-16(svn r16854) -Fix (r2046): savegames from before this version would get the ↵rubidium
town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess.
2009-07-16(svn r16851) -Codechange: use StationSpecList in waypoint toorubidium
2009-07-16(svn r16850) -Codechange: unify some naming of variables between waypoints ↵rubidium
and stations.
2009-05-17(svn r16338) -Codechange: split loading of references to two phasessmatz
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz